skia2/tests/sksl/shared/ComplexDelete.glsl
Brian Osman 9372ef0228 Restrict where 'binding' and 'set' can appear
In SPIRV, these are an error when applied to struct members. Some of our
tests were triggering that because we had free-floating uniforms
decorated this way (and we coalesce those into members of an interface
block).

Now, we only allow those layout qualifiers on variable types that will
remain top-level constructs in the back-end.

Bug: skia:12670
Change-Id: I73e69cecf6237a1c1180ad38d9b5d52ea80316fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474218
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-11-22 18:28:41 +00:00

9 lines
305 B
GLSL

out vec4 sk_FragColor;
uniform mat4 colorXform;
layout (binding = 0) uniform sampler2D s;
void main() {
vec4 tmpColor;
sk_FragColor = (tmpColor = texture(s, vec2(1.0)) , colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
}