9372ef0228
In SPIRV, these are an error when applied to struct members. Some of our tests were triggering that because we had free-floating uniforms decorated this way (and we coalesce those into members of an interface block). Now, we only allow those layout qualifiers on variable types that will remain top-level constructs in the back-end. Bug: skia:12670 Change-Id: I73e69cecf6237a1c1180ad38d9b5d52ea80316fb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474218 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
305 B
GLSL
9 lines
305 B
GLSL
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out vec4 sk_FragColor;
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uniform mat4 colorXform;
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layout (binding = 0) uniform sampler2D s;
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void main() {
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vec4 tmpColor;
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sk_FragColor = (tmpColor = texture(s, vec2(1.0)) , colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
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}
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