skia2/gm/constcolorprocessor.cpp
robertphillips 175dd9b5e3 Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00

197 lines
7.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrDrawContextPriv.h"
#include "GrPipelineBuilder.h"
#include "SkGrPriv.h"
#include "SkGradientShader.h"
#include "batches/GrDrawBatch.h"
#include "batches/GrRectBatchFactory.h"
#include "effects/GrConstColorProcessor.h"
namespace skiagm {
/**
* This GM directly exercises GrConstColorProcessor.
*/
class ConstColorProcessor : public GM {
public:
ConstColorProcessor() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
}
protected:
SkString onShortName() override {
return SkString("const_color_processor");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onOnceBeforeDraw() override {
SkColor colors[] = { 0xFFFF0000, 0x2000FF00, 0xFF0000FF};
SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(kRectSize, kRectSize) };
fShader = SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
SkShader::kClamp_TileMode);
}
void onDraw(SkCanvas* canvas) override {
GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
if (!drawContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
static const GrColor kColors[] = {
0xFFFFFFFF,
0xFFFF00FF,
0x80000000,
0x00000000,
};
static const SkColor kPaintColors[] = {
0xFFFFFFFF,
0xFFFF0000,
0x80FF0000,
0x00000000,
};
static const char* kModeStrs[] {
"kIgnore",
"kModulateRGBA",
"kModulateA",
};
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kModeStrs) == GrConstColorProcessor::kInputModeCnt);
SkScalar y = kPad;
SkScalar x = kPad;
SkScalar maxW = 0;
for (size_t paintType = 0; paintType < SK_ARRAY_COUNT(kPaintColors) + 1; ++paintType) {
for (size_t procColor = 0; procColor < SK_ARRAY_COUNT(kColors); ++procColor) {
for (int m = 0; m < GrConstColorProcessor::kInputModeCnt; ++m) {
// translate by x,y for the canvas draws and the test target draws.
canvas->save();
canvas->translate(x, y);
const SkMatrix viewMatrix = SkMatrix::MakeTrans(x, y);
// rect to draw
SkRect renderRect = SkRect::MakeXYWH(0, 0, kRectSize, kRectSize);
GrPaint grPaint;
SkPaint skPaint;
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
skPaint.setShader(fShader);
} else {
skPaint.setColor(kPaintColors[paintType]);
}
// SRGBTODO: No sRGB inputs allowed here?
SkAssertResult(SkPaintToGrPaint(context, skPaint, viewMatrix, false, &grPaint));
GrConstColorProcessor::InputMode mode = (GrConstColorProcessor::InputMode) m;
GrColor color = kColors[procColor];
SkAutoTUnref<GrFragmentProcessor> fp(GrConstColorProcessor::Create(color, mode));
GrClip clip;
GrPipelineBuilder pipelineBuilder(grPaint,
drawContext->accessRenderTarget(),
clip);
pipelineBuilder.addColorFragmentProcessor(fp);
SkAutoTUnref<GrDrawBatch> batch(
GrRectBatchFactory::CreateNonAAFill(grPaint.getColor(), viewMatrix,
renderRect, nullptr, nullptr));
drawContext->drawContextPriv().testingOnly_drawBatch(pipelineBuilder, batch);
// Draw labels for the input to the processor and the processor to the right of
// the test rect. The input label appears above the processor label.
SkPaint labelPaint;
sk_tool_utils::set_portable_typeface(&labelPaint);
labelPaint.setAntiAlias(true);
labelPaint.setTextSize(10.f);
SkString inputLabel;
inputLabel.set("Input: ");
if (paintType >= SK_ARRAY_COUNT(kPaintColors)) {
inputLabel.append("gradient");
} else {
inputLabel.appendf("0x%08x", kPaintColors[paintType]);
}
SkString procLabel;
procLabel.printf("Proc: [0x%08x, %s]", kColors[procColor], kModeStrs[m]);
SkRect inputLabelBounds;
// get the bounds of the text in order to position it
labelPaint.measureText(inputLabel.c_str(), inputLabel.size(),
&inputLabelBounds);
canvas->drawText(inputLabel.c_str(), inputLabel.size(),
renderRect.fRight + kPad,
-inputLabelBounds.fTop, labelPaint);
// update the bounds to reflect the offset we used to draw it.
inputLabelBounds.offset(renderRect.fRight + kPad, -inputLabelBounds.fTop);
SkRect procLabelBounds;
labelPaint.measureText(procLabel.c_str(), procLabel.size(),
&procLabelBounds);
canvas->drawText(procLabel.c_str(), procLabel.size(),
renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop,
labelPaint);
procLabelBounds.offset(renderRect.fRight + kPad,
inputLabelBounds.fBottom + 2.f - procLabelBounds.fTop);
labelPaint.setStrokeWidth(0);
labelPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(renderRect, labelPaint);
canvas->restore();
// update x and y for the next test case.
SkScalar height = renderRect.height();
SkScalar width = SkTMax(inputLabelBounds.fRight, procLabelBounds.fRight);
maxW = SkTMax(maxW, width);
y += height + kPad;
if (y + height > kHeight) {
y = kPad;
x += maxW + kPad;
maxW = 0;
}
}
}
}
}
private:
// Use this as a way of generating and input FP
sk_sp<SkShader> fShader;
static const SkScalar kPad;
static const SkScalar kRectSize;
static const int kWidth = 820;
static const int kHeight = 500;
typedef GM INHERITED;
};
const SkScalar ConstColorProcessor::kPad = 10.f;
const SkScalar ConstColorProcessor::kRectSize = 20.f;
DEF_GM(return new ConstColorProcessor;)
}
#endif