skia2/gm/rectangletexture.cpp
robertphillips 175dd9b5e3 Clean up test drawContext usage
The general idea is to provide access to SkGpuDevice's drawContext rather than its GrRenderTarget. That is usually what the testing framework actually wants.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930623003

Review-Url: https://codereview.chromium.org/1930623003
2016-04-28 14:32:04 -07:00

190 lines
6.6 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTest.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class RectangleTexture : public GM {
public:
RectangleTexture() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("rectangle_texture");
}
SkISize onISize() override {
return SkISize::Make(1035, 240);
}
void fillPixels(int width, int height, void *pixels) {
SkBitmap bmp;
bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
bmp.setPixels(pixels);
SkPaint paint;
SkCanvas canvas(bmp);
SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawPaint(paint);
SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2,
SkShader::kClamp_TileMode));
canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
SkIntToScalar(width + height) / 5, paint);
}
sk_sp<SkImage> createRectangleTextureImg(GrContext* context, int width, int height,
void* pixels) {
if (!context) {
return nullptr;
}
GrGpu* gpu = context->getGpu();
if (!gpu) {
return nullptr;
}
const GrGLContext* glCtx = gpu->glContextForTesting();
if (!glCtx) {
return nullptr;
}
if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
!glCtx->hasExtension("GL_ARB_texture_rectangle")) {
return nullptr;
}
// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
// be RGBA or BGRA, depending on how SkPMColor was compiled.
GrGLenum format;
if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
format = GR_GL_BGRA;
} else {
SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
format = GR_GL_RGBA;
}
const GrGLInterface* gl = glCtx->interface();
// Useful for debugging whether errors result from use of RECTANGLE
// #define TARGET GR_GL_TEXTURE_2D
#define TARGET GR_GL_TEXTURE_RECTANGLE
GrGLuint id = 0;
GR_GL_CALL(gl, GenTextures(1, &id));
GR_GL_CALL(gl, BindTexture(TARGET, id));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
format, GR_GL_UNSIGNED_BYTE, pixels));
context->resetContext();
GrGLTextureInfo info;
info.fID = id;
info.fTarget = TARGET;
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = width;
desc.fHeight = height;
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, desc)) {
return image;
}
GR_GL_CALL(gl, DeleteTextures(1, &id));
return nullptr;
}
void onDraw(SkCanvas* canvas) override {
GrContext *context = canvas->getGrContext();
if (!context) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
static const int kWidth = 50;
static const int kHeight = 50;
static const SkScalar kPad = 5.f;
SkPMColor pixels[kWidth * kHeight];
this->fillPixels(kWidth, kHeight, pixels);
sk_sp<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight, pixels));
if (!rectImg) {
SkPaint paint;
paint.setAntiAlias(true);
static const char* kMsg = "Could not create rectangle texture image.";
canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
return;
}
static const SkFilterQuality kQualities[] = {
kNone_SkFilterQuality,
kLow_SkFilterQuality,
kMedium_SkFilterQuality,
kHigh_SkFilterQuality,
};
static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
canvas->translate(kPad, kPad);
for (auto s : kScales) {
canvas->save();
canvas->scale(s, s);
for (auto q : kQualities) {
SkPaint plainPaint;
plainPaint.setFilterQuality(q);
canvas->drawImage(rectImg.get(), 0, 0, &plainPaint);
canvas->translate(kWidth + kPad, 0);
SkPaint clampPaint;
clampPaint.setFilterQuality(q);
clampPaint.setShader(rectImg->makeShader(SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode));
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
canvas->translate(kWidth * 1.5f + kPad, 0);
SkPaint repeatPaint;
repeatPaint.setFilterQuality(q);
repeatPaint.setShader(rectImg->makeShader(SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode));
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
canvas->translate(1.5f * kWidth + kPad, 0);
}
canvas->restore();
canvas->translate(0, kPad + 1.5f * kHeight * s);
}
}
private:
typedef GM INHERITED;
};
DEF_GM(return new RectangleTexture;)
}
#endif