skia2/modules
Brian Osman 93de162dc2 Add SkRuntimeEffect::makeShader
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).

Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-12-27 21:50:20 +00:00
..
canvaskit Add SkRuntimeEffect::makeShader 2019-12-27 21:50:20 +00:00
particles use std::make_unique 2019-12-12 22:32:45 +00:00
pathkit remove dead code around old SkPath enums 2019-12-14 01:58:10 +00:00
skottie [skottie] Drop legacy effect logging 2019-12-20 16:30:19 +00:00
skparagraph use std::make_unique 2019-12-12 22:32:45 +00:00
skplaintexteditor tools/skui: put all enums in a common namespace 2019-08-29 15:39:32 +00:00
skresources use std::make_unique 2019-12-12 22:32:45 +00:00
sksg remove dead code around old SkPath enums 2019-12-14 01:58:10 +00:00
skshaper use std::make_unique 2019-12-12 22:32:45 +00:00