skia2/dm/DMSKPTask.cpp
robertphillips a8d7f0b13c Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.

R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/513983002
2014-08-29 08:03:56 -07:00

27 lines
877 B
C++

#include "DMSKPTask.h"
#include "DMUtil.h"
#include "DMWriteTask.h"
#include "SkCommandLineFlags.h"
#include "SkPictureRecorder.h"
DEFINE_int32(skpMaxWidth, 1000, "Max SKPTask viewport width.");
DEFINE_int32(skpMaxHeight, 1000, "Max SKPTask viewport height.");
namespace DM {
SKPTask::SKPTask(Reporter* r, TaskRunner* tr, const SkPicture* pic, SkString filename)
: CpuTask(r, tr), fPicture(SkRef(pic)), fName(FileToTaskName(filename)) {}
void SKPTask::draw() {
const int width = SkTMin(SkScalarCeilToInt(fPicture->cullRect().width()), FLAGS_skpMaxWidth),
height = SkTMin(SkScalarCeilToInt(fPicture->cullRect().height()), FLAGS_skpMaxHeight);
SkBitmap bitmap;
AllocatePixels(kN32_SkColorType, width, height, &bitmap);
DrawPicture(*fPicture, &bitmap);
this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
}
} // namespace DM