a8d7f0b13c
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect. R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org Author: robertphillips@google.com Review URL: https://codereview.chromium.org/513983002
27 lines
877 B
C++
27 lines
877 B
C++
#include "DMSKPTask.h"
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#include "DMUtil.h"
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#include "DMWriteTask.h"
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#include "SkCommandLineFlags.h"
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#include "SkPictureRecorder.h"
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DEFINE_int32(skpMaxWidth, 1000, "Max SKPTask viewport width.");
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DEFINE_int32(skpMaxHeight, 1000, "Max SKPTask viewport height.");
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namespace DM {
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SKPTask::SKPTask(Reporter* r, TaskRunner* tr, const SkPicture* pic, SkString filename)
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: CpuTask(r, tr), fPicture(SkRef(pic)), fName(FileToTaskName(filename)) {}
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void SKPTask::draw() {
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const int width = SkTMin(SkScalarCeilToInt(fPicture->cullRect().width()), FLAGS_skpMaxWidth),
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height = SkTMin(SkScalarCeilToInt(fPicture->cullRect().height()), FLAGS_skpMaxHeight);
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SkBitmap bitmap;
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AllocatePixels(kN32_SkColorType, width, height, &bitmap);
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DrawPicture(*fPicture, &bitmap);
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this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
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}
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} // namespace DM
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