skia2/dm/DMWriteTask.h
mtklein 1d0f1642e8 Start to rework DM JSON handling.
DM's striking off into its own JSON world.  This gets strawman implementations
in place for writing and reading a JSON file mapping test name to hashes.

For what it's worth, I basically want to change _all_ these pieces,
  - MD5 is slow and we can replace it with something faster,
  - JSON schema needs room to grow more data,
  - it'd be nice to hash once instead of twice when reading and writing,
  - this code wants lots of refactoring,
but this gives us a starting platform to work on these bits at our leisure.

E.x. file for now:

mtklein@mtklein ~/skia (dm)> cat good/dm.json
{
   "3x3bitmaprect_565" : "fc70d985fbfbe70e3a3c9dc626d4f5bc",
   "3x3bitmaprect_8888" : "df1591dde35907399734ea19feb76663",
   "3x3bitmaprect_gpu" : "df1591dde35907399734ea19feb76663",
   "aaclip_565" : "1862798689b838a7ab0dc0652b9ace3a",
   "aaclip_8888" : "47bb314329f0ce243f1d83fd583decb7",
   "aaclip_gpu" : "75f72412d0ef4815770202d297246e7d",
...

BUG=skia:
R=jcgregorio@google.com, stephana@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/546873002
2014-09-08 08:05:18 -07:00

58 lines
1.5 KiB
C++

#ifndef DMWriteTask_DEFINED
#define DMWriteTask_DEFINED
#include "DMExpectations.h"
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkJSONCPP.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkTArray.h"
// Writes a bitmap to a file.
namespace DM {
class WriteTask : public CpuTask {
public:
WriteTask(const Task& parent, // WriteTask must be a child task.
SkBitmap bitmap); // Bitmap to encode to PNG and write to disk.
// Takes ownership of SkStreamAsset
WriteTask(const Task& parent, // WriteTask must be a child task.
SkStreamAsset* data, // Pre-encoded data to write to disk.
const char* ext); // File extension.
virtual void draw() SK_OVERRIDE;
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE;
// Reads JSON file WriteTask wrote under root and compares the bitmap with checksums inside.
class Expectations : public DM::Expectations {
public:
static Expectations* Create(const char*);
bool check(const Task& task, SkBitmap bitmap) const SK_OVERRIDE;
private:
Expectations() {}
Json::Value fJson;
};
static void DumpJson();
private:
SkTArray<SkString> fSuffixes;
const SkString fFullName;
const SkString fBaseName;
const SkBitmap fBitmap;
SkAutoTDelete<SkStreamAsset> fData;
const char* fExtension;
void makeDirOrFail(SkString dir);
};
} // namespace DM
#endif // DMWriteTask_DEFINED