skia2/modules/sksg/include/SkSGTransform.h
Florin Malita c0132ffa64 [skottie] Optimize opacity layerization
- plumb a RenderContext RenderNode::render() argument to track pending
    opacity

  - defer opacity application until we can determine whether a layer is
    required (group with multiple children) or the opacity can be pushed
    onto the draw paint (for single/atomic draws)

Bug: skia:
Change-Id: I962ba08bad780395d5d738307bde986e9efa502b
Reviewed-on: https://skia-review.googlesource.com/146445
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2018-08-09 14:48:02 +00:00

82 lines
1.9 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGTransform_DEFINED
#define SkSGTransform_DEFINED
#include "SkSGEffectNode.h"
#include "SkMatrix.h"
namespace sksg {
/**
* Concrete node, wrapping an SkMatrix, with an optional parent Matrix (to allow chaining):
*
* M' = parent x M
*/
class Matrix : public Node {
public:
static sk_sp<Matrix> Make(const SkMatrix& m, sk_sp<Matrix> parent = nullptr) {
return sk_sp<Matrix>(new Matrix(m, std::move(parent)));
}
~Matrix() override;
SG_ATTRIBUTE(Matrix, SkMatrix, fLocalMatrix)
const SkMatrix& getTotalMatrix() const { return fTotalMatrix; }
protected:
Matrix(const SkMatrix&, sk_sp<Matrix>);
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
sk_sp<Matrix> fParent;
SkMatrix fLocalMatrix,
fTotalMatrix; // cached during revalidation
typedef Node INHERITED;
};
/**
* Concrete Effect node, binding a Matrix to a RenderNode.
*/
class Transform final : public EffectNode {
public:
static sk_sp<Transform> Make(sk_sp<RenderNode> child, sk_sp<Matrix> matrix) {
return child && matrix
? sk_sp<Transform>(new Transform(std::move(child), std::move(matrix)))
: nullptr;
}
static sk_sp<Transform> Make(sk_sp<RenderNode> child, const SkMatrix& m) {
return Make(std::move(child), Matrix::Make(m));
}
~Transform() override;
const sk_sp<Matrix>& getMatrix() const { return fMatrix; }
protected:
void onRender(SkCanvas*, const RenderContext*) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
private:
Transform(sk_sp<RenderNode>, sk_sp<Matrix>);
const sk_sp<Matrix> fMatrix;
typedef EffectNode INHERITED;
};
} // namespace sksg
#endif // SkSGTransform_DEFINED