5dbcca5634
OOP-R, on the gpu thread, creates the DDL, pre-compiles its shaders, draws it, flushes and then deletes the DDL. This process triggered a bug (cf. https://skia-review.googlesource.com/c/skia/+/292818 and crbug.com/1056730). Prior to this CL all the programs were compiled and only at the end was any work flushed - thus it was likely that the bound program would be reset to the correct value when rendering. With this CL, the addition of the flush right before the DDL deletion, makes it more likely that the wrong program will be bound when rendering begins. Change-Id: I60479bd429e132d8652bbffde6c8b71094be6225 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292257 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com> |
||
---|---|---|
.. | ||
DM.cpp | ||
DMGpuTestProcs.cpp | ||
DMJsonWriter.cpp | ||
DMJsonWriter.h | ||
DMSrcSink.cpp | ||
DMSrcSink.h |