skia2/modules/particles/include
Brian Osman 9a8b846baf Particles: Sub-effect spawning and some slight refactoring
* Added a new binding type, SkEffectBinding. This stores another
  entire effect params structure (so the JSON is just nested).
  The name is a callable value that spawns a new instance of
  that effect, inheriting the parameters of the spawning effect
  or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
  got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
  effects (yet), so it's easy to trigger runaway memory and
  CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
  common place to want to spawn sub-effects. Like spawn,
  these run on each loop, but for one-shots they play at the
  end. Even with loops, this is helpful for timing sub-effects
  (see fireworks2.json).
* Finally, added a much more comprehensive example effect,
  raincloud.json. This includes a total of three effects, to
  generate a cloud, raindrops, and splashes when those drops
  hit "the ground".

Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-09-19 15:18:13 +00:00
..
SkCurve.h Major rewrite of the particle system based on the SkSL interpreter 2019-07-25 19:59:03 +00:00
SkParticleBinding.h Particles: Sub-effect spawning and some slight refactoring 2019-09-19 15:18:13 +00:00
SkParticleData.h Major rewrite of the particle system based on the SkSL interpreter 2019-07-25 19:59:03 +00:00
SkParticleDrawable.h Pass SkPaint by const-ref to SkParticleDrawable 2019-08-30 19:03:36 +00:00
SkParticleEffect.h Particles: Sub-effect spawning and some slight refactoring 2019-09-19 15:18:13 +00:00
SkParticleSerialization.h Particles: Use list of lines for multi-line string serialization 2019-07-25 20:55:43 +00:00
SkReflected.h remove unused sk_sp comparison operators 2019-08-27 14:52:01 +00:00