skia2/modules/pathkit/externs.js
Kevin Lubick 556350de37 Add Perf jobs for PathKit
We have a similar ingestion strategy to Gold.

I tried to use something off the shelf like benchmark.js
but passing the PathKit context into the benchmarks was
non-trivial. Plus, making a basic benchmarking tool
ended up being not too hard.

We should be able to re-use the docker container/aggregator
for CanvasKit too.

Bug: skia:
Change-Id: I613dfc58ea57c31cf71566a8ac55f8df9272ad25
Reviewed-on: https://skia-review.googlesource.com/c/161620
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
2018-10-12 19:50:04 +00:00

150 lines
4.5 KiB
JavaScript

/*
* This externs file prevents the Closure JS compiler from minifying away
* names of objects created by Emscripten.
* Basically, by defining empty objects and functions here, Closure will
* know not to rename them. This is needed because of our pre-js files,
* that is, the JS we hand-write to bundle into PathKit.
*
* Emscripten does not support automatically generating an externs file, so we
* do it by hand. The general process is to write some JS code, and then put any
* calls to PathKit or related things in here. Running ./compile.sh and then
* looking at the minified results or running the Release-PathKit trybot should
* verify nothing was missed. Optionally, looking directly at the minified
* pathkit.js can be useful when developing locally.
*
* Docs:
* https://github.com/cljsjs/packages/wiki/Creating-Externs
* https://github.com/google/closure-compiler/wiki/Types-in-the-Closure-Type-System
*
* Example externs:
* https://github.com/google/closure-compiler/tree/master/externs
*/
var PathKit = {
SkBits2FloatUnsigned: function(num) {},
_malloc: function(size) {},
_free: function(ptr) {},
onRuntimeInitialized: function() {},
_FromCmds: function(ptr, size) {},
loadCmdsTypedArray: function(arr) {},
FromCmds: function(arr) {},
_SkCubicMap: function(cp1, cp2) {},
cubicYFromX: function(cpx1, cpy1, cpx2, cpy2, X) {},
cubicPtFromT: function(cpx1, cpy1, cpx2, cpy2, T) {},
/**
* @type {Float32Array}
*/
HEAPF32: {},
SkPath: {
_addPath: function(path, scaleX, skewX, transX, skewY, scaleY, transY, pers0, pers1, pers2) {},
_arc: function(x, y, radius, startAngle, endAngle, ccw) {},
_arcTo: function(x1, y1, x2, y2, radius) {},
_dash: function(on, off, phase) {},
_close: function() {},
_conicTo: function(x1, y1, x2, y2, w) {},
copy: function() {},
_cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {},
_ellipse: function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw) {},
_lineTo: function(x1, y1) {},
_moveTo: function(x1, y1) {},
_op: function(otherPath, op) {},
_quadTo: function(cpx, cpy, x, y) {},
_rect: function(x, y, w, h) {},
_simplify: function() {},
_stroke: function(opts) {},
_trim: function(startT, stopT, isComplement) {},
_transform: function() {}, // takes 1 or 9 params
},
StrokeCap: {
BUTT: {},
ROUND: {},
SQUARE: {},
},
StrokeJoin: {
MITER: {},
ROUND: {},
BEVEL: {},
}
};
// Define StrokeOpts object
var StrokeOpts = {};
StrokeOpts.prototype.width;
StrokeOpts.prototype.miter_limit;
StrokeOpts.prototype.cap;
StrokeOpts.prototype.join;
// Define CubicMap object
var CubicMap = {};
CubicMap.prototype.computeYFromX = function(x) {};
CubicMap.prototype.computePtFromT = function(t) {};
// For whatever reason, the closure compiler thinks it can rename some of our
// prototype methods. Not entirely sure why.
// Listing them here prevents that.
PathKit.SkPath.prototype.addPath = function() {};
PathKit.SkPath.prototype.arc = function(x, y, radius, startAngle, endAngle, ccw) {};
PathKit.SkPath.prototype.arcTo = function(x1, y1, x2, y2, radius) {};
PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {};
PathKit.SkPath.prototype.close = function() {};
PathKit.SkPath.prototype.closePath = function() {};
PathKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) {};
PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {};
PathKit.SkPath.prototype.dash = function(on, off, phase) {};
PathKit.SkPath.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, ccw) {};
PathKit.SkPath.prototype.lineTo = function(x, y) {};
PathKit.SkPath.prototype.moveTo = function(x, y) {};
PathKit.SkPath.prototype.op = function(otherPath, op) {};
PathKit.SkPath.prototype.quadTo = function(x1, y1, x2, y2) {};
PathKit.SkPath.prototype.quadraticCurveTo = function(x1, y1, x2, y2) {};
PathKit.SkPath.prototype.rect = function(x, y, w, h) {};
PathKit.SkPath.prototype.simplify = function() {};
PathKit.SkPath.prototype.stroke = function(opts) {};
PathKit.SkPath.prototype.transform = function() {};
PathKit.SkPath.prototype.trim = function(startT, stopT, isComplement) {};
// The following was taken from https://github.com/google/closure-compiler/blob/master/contrib/externs/svg.js
/**
* @constructor
*/
function SVGMatrix(){}
/**
* @type {number}
*/
SVGMatrix.prototype.a;
/**
* @type {number}
*/
SVGMatrix.prototype.b;
/**
* @type {number}
*/
SVGMatrix.prototype.c;
/**
* @type {number}
*/
SVGMatrix.prototype.d;
/**
* @type {number}
*/
SVGMatrix.prototype.e;
/**
* @type {number}
*/
SVGMatrix.prototype.f;