c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
360 lines
13 KiB
C++
360 lines
13 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkPath.h"
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#include "include/core/SkPoint3.h"
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#include "include/effects/SkBlurMaskFilter.h"
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#include "include/pathops/SkPathOps.h"
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#include "include/utils/SkCamera.h"
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#include "include/utils/SkShadowUtils.h"
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#include "samplecode/Sample.h"
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#include "src/core/SkBlurMask.h"
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#include "src/utils/SkUTF.h"
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#include "tools/ToolUtils.h"
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#include "tools/timer/AnimTimer.h"
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////////////////////////////////////////////////////////////////////////////
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class ShadowsView : public Sample {
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SkPath fRectPath;
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SkPath fRRPath;
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SkPath fCirclePath;
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SkPath fFunkyRRPath;
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SkPath fCubicPath;
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SkPath fStarPath;
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SkPath fSquareRRectPath;
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SkPath fWideRectPath;
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SkPath fWideOvalPath;
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SkPath fNotchPath;
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SkPath fTabPath;
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SkPoint3 fLightPos;
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SkScalar fZDelta;
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SkScalar fAnimTranslate;
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SkScalar fAnimAngle;
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SkScalar fAnimAlpha;
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bool fShowAmbient;
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bool fShowSpot;
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bool fUseAlt;
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bool fShowObject;
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bool fIgnoreShadowAlpha;
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bool fDoAlphaAnimation;
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public:
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ShadowsView()
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: fZDelta(0)
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, fAnimTranslate(0)
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, fAnimAngle(0)
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, fAnimAlpha(1)
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, fShowAmbient(true)
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, fShowSpot(true)
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, fUseAlt(false)
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, fShowObject(true)
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, fIgnoreShadowAlpha(false)
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, fDoAlphaAnimation(false) {}
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protected:
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void onOnceBeforeDraw() override {
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fCirclePath.addCircle(0, 0, 50);
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fRectPath.addRect(SkRect::MakeXYWH(-100, -50, 200, 100));
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fRRPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-100, -50, 200, 100), 4, 4));
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fFunkyRRPath.addRoundRect(SkRect::MakeXYWH(-50, -50, SK_Scalar1 * 100, SK_Scalar1 * 100),
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40 * SK_Scalar1, 20 * SK_Scalar1,
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SkPath::kCW_Direction);
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fCubicPath.cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1,
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20 * SK_Scalar1, 100 * SK_Scalar1,
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0 * SK_Scalar1, 0 * SK_Scalar1);
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fStarPath.moveTo(0.0f, -50.0f);
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fStarPath.lineTo(14.43f, -25.0f);
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fStarPath.lineTo(43.30f, -25.0f);
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fStarPath.lineTo(28.86f, 0.0f);
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fStarPath.lineTo(43.30f, 25.0f);
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fStarPath.lineTo(14.43f, 25.0f);
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fStarPath.lineTo(0.0f, 50.0f);
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fStarPath.lineTo(-14.43f, 25.0f);
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fStarPath.lineTo(-43.30f, 25.0f);
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fStarPath.lineTo(-28.86f, 0.0f);
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fStarPath.lineTo(-43.30f, -25.0f);
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fStarPath.lineTo(-14.43f, -25.0f);
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fSquareRRectPath.addRRect(SkRRect::MakeRectXY(SkRect::MakeXYWH(-50, -50, 100, 100),
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10, 10));
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fWideRectPath.addRect(SkRect::MakeXYWH(0, 0, 630, 70));
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fWideOvalPath.addOval(SkRect::MakeXYWH(0, 0, 630, 70));
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fNotchPath.moveTo(0, 80);
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fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), -90, -90, false);
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fNotchPath.lineTo(-75, 100);
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fNotchPath.lineTo(-75, -100);
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fNotchPath.lineTo(75, -100);
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fNotchPath.lineTo(75, 100);
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fNotchPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, -90, false);
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fTabPath.moveTo(-75, -100);
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fTabPath.lineTo(75, -100);
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fTabPath.lineTo(75, 100);
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fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 0, 90, false);
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fTabPath.arcTo(SkRect::MakeLTRB(-20, 80, 20, 120), 90, 90, false);
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fTabPath.lineTo(-75, 100);
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fLightPos = SkPoint3::Make(350, 0, 600);
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}
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bool onQuery(Sample::Event* evt) override {
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if (Sample::TitleQ(*evt)) {
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Sample::TitleR(evt, "AndroidShadows");
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return true;
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}
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SkUnichar uni;
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if (Sample::CharQ(*evt, &uni)) {
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bool handled = false;
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switch (uni) {
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case 'W':
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fShowAmbient = !fShowAmbient;
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handled = true;
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break;
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case 'S':
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fShowSpot = !fShowSpot;
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handled = true;
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break;
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case 'T':
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fUseAlt = !fUseAlt;
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handled = true;
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break;
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case 'O':
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fShowObject = !fShowObject;
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handled = true;
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break;
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case 'N':
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fDoAlphaAnimation = !fDoAlphaAnimation;
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if (!fDoAlphaAnimation) {
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fAnimAlpha = 1;
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}
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handled = true;
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break;
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case '>':
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fZDelta += 0.5f;
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handled = true;
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break;
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case '<':
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fZDelta -= 0.5f;
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handled = true;
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break;
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case '?':
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fIgnoreShadowAlpha = !fIgnoreShadowAlpha;
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handled = true;
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break;
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default:
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break;
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}
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if (handled) {
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return true;
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}
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}
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return this->INHERITED::onQuery(evt);
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}
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void drawBG(SkCanvas* canvas) {
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canvas->drawColor(0xFFDDDDDD);
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}
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void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
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const SkPoint3& zPlaneParams,
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const SkPaint& paint, SkScalar ambientAlpha,
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const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
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if (fIgnoreShadowAlpha) {
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ambientAlpha = 1;
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spotAlpha = 1;
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}
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if (!fShowAmbient) {
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ambientAlpha = 0;
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}
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if (!fShowSpot) {
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spotAlpha = 0;
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}
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uint32_t flags = 0;
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if (fUseAlt) {
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flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
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}
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SkColor ambientColor = SkColorSetARGB(ambientAlpha * 255, 0, 0, 0);
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SkColor spotColor = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
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SkShadowUtils::DrawShadow(canvas, path, zPlaneParams, lightPos, lightWidth,
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ambientColor, spotColor, flags);
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if (fShowObject) {
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canvas->drawPath(path, paint);
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} else {
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SkPaint strokePaint;
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strokePaint.setColor(paint.getColor());
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strokePaint.setStyle(SkPaint::kStroke_Style);
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canvas->drawPath(path, strokePaint);
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}
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}
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void onDrawContent(SkCanvas* canvas) override {
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this->drawBG(canvas);
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const SkScalar kLightWidth = 800;
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const SkScalar kAmbientAlpha = 0.039f;
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const SkScalar kSpotAlpha = 0.19f;
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SkPaint paint;
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paint.setAntiAlias(true);
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SkPoint3 lightPos = fLightPos;
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SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, 0);
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paint.setColor(SK_ColorWHITE);
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canvas->translate(200, 90);
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zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta);
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this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
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paint.setColor(SK_ColorRED);
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canvas->translate(250, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
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this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
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paint.setColor(SK_ColorBLUE);
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canvas->translate(-250, 110);
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zPlaneParams.fZ = SkTMax(1.0f, 12 + fZDelta);
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this->drawShadowedPath(canvas, fCirclePath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*0.5f);
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paint.setColor(SK_ColorGREEN);
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canvas->translate(250, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 64 + fZDelta);
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this->drawShadowedPath(canvas, fRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
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paint.setColor(SK_ColorYELLOW);
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canvas->translate(-250, 110);
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zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
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this->drawShadowedPath(canvas, fFunkyRRPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
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paint.setColor(SK_ColorCYAN);
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canvas->translate(250, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta);
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this->drawShadowedPath(canvas, fCubicPath, zPlaneParams, paint, fAnimAlpha*kAmbientAlpha,
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lightPos, kLightWidth, fAnimAlpha*kSpotAlpha);
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paint.setColor(SK_ColorWHITE);
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canvas->translate(250, -180);
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zPlaneParams.fZ = SkTMax(1.0f, 8 + fZDelta);
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this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint,
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kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
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paint.setColor(SK_ColorWHITE);
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canvas->translate(150, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 2 + fZDelta);
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this->drawShadowedPath(canvas, fNotchPath, zPlaneParams, paint,
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kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
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paint.setColor(SK_ColorWHITE);
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canvas->translate(200, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 16 + fZDelta);
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this->drawShadowedPath(canvas, fTabPath, zPlaneParams, paint,
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kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
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// circular reveal
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SkPath tmpPath;
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SkPath tmpClipPath;
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tmpClipPath.addCircle(fAnimTranslate, 0, 60);
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Op(fSquareRRectPath, tmpClipPath, kIntersect_SkPathOp, &tmpPath);
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paint.setColor(SK_ColorMAGENTA);
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canvas->translate(-725, 240);
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zPlaneParams.fZ = SkTMax(1.0f, 32 + fZDelta);
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this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
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lightPos, kLightWidth, .5f);
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// path ops bug
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SkPath tmpClipPathBug;
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tmpClipPathBug.addCircle(88.0344925f, 0, 60);
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Op(fSquareRRectPath, tmpClipPathBug, kIntersect_SkPathOp, &tmpPath);
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canvas->translate(250, 0);
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zPlaneParams.fZ = SkTMax(1.0f, 32 + fZDelta);
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this->drawShadowedPath(canvas, tmpPath, zPlaneParams, paint, .1f,
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lightPos, kLightWidth, .5f);
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// perspective paths
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SkPoint pivot = SkPoint::Make(fWideRectPath.getBounds().width()/2,
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fWideRectPath.getBounds().height()/2);
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SkPoint translate = SkPoint::Make(100, 450);
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paint.setColor(SK_ColorWHITE);
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Sk3DView view;
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view.save();
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view.rotateX(fAnimAngle);
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SkMatrix persp;
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view.getMatrix(&persp);
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persp.preTranslate(-pivot.fX, -pivot.fY);
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persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
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canvas->setMatrix(persp);
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SkScalar radians = SkDegreesToRadians(fAnimAngle);
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zPlaneParams = SkPoint3::Make(0,
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SkScalarSin(radians),
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SkTMax(1.0f, 16 + fZDelta) - SkScalarSin(radians)*pivot.fY);
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this->drawShadowedPath(canvas, fWideRectPath, zPlaneParams, paint, .1f,
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lightPos, kLightWidth, .5f);
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pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
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fWideOvalPath.getBounds().height() / 2);
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translate = SkPoint::Make(100, 600);
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view.restore();
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view.save();
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view.rotateY(fAnimAngle);
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view.getMatrix(&persp);
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persp.preTranslate(-pivot.fX, -pivot.fY);
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persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
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canvas->setMatrix(persp);
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zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
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0,
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SkTMax(1.0f, 32 + fZDelta) + SkScalarSin(radians)*pivot.fX);
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this->drawShadowedPath(canvas, fWideOvalPath, zPlaneParams, paint, .1f,
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lightPos, kLightWidth, .5f);
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pivot = SkPoint::Make(fStarPath.getBounds().width() / 2,
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fStarPath.getBounds().height() / 2);
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translate = SkPoint::Make(700, 250);
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view.restore();
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view.rotateY(fAnimAngle);
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view.getMatrix(&persp);
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persp.preTranslate(-pivot.fX, -pivot.fY);
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persp.postTranslate(pivot.fX + translate.fX, pivot.fY + translate.fY);
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canvas->setMatrix(persp);
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zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
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0,
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SkTMax(1.0f, 8 + fZDelta) + SkScalarSin(radians)*pivot.fX);
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this->drawShadowedPath(canvas, fStarPath, zPlaneParams, paint, .1f,
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lightPos, kLightWidth, .5f);
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}
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bool onAnimate(const AnimTimer& timer) override {
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fAnimTranslate = timer.pingPong(30, 0, 125, -125);
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fAnimAngle = timer.pingPong(15, 0, 0, 20);
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if (fDoAlphaAnimation) {
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fAnimAlpha = timer.pingPong(5, 0, 1, 0);
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}
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return true;
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}
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private:
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typedef Sample INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_SAMPLE( return new ShadowsView(); )
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