skia2/samplecode/SampleShaders.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

106 lines
3.0 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkGraphics.h"
#include "include/core/SkPath.h"
#include "include/core/SkRegion.h"
#include "include/core/SkShader.h"
#include "include/core/SkTime.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkGradientShader.h"
#include "samplecode/DecodeFile.h"
#include "samplecode/Sample.h"
#include "src/utils/SkUTF.h"
static sk_sp<SkShader> make_bitmapfade(const SkBitmap& bm) {
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(bm.height()));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0, 0, 0, 0);
auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
auto shaderB = bm.makeShader();
return SkShaders::Blend(SkBlendMode::kDstIn, std::move(shaderB), std::move(shaderA));
}
class ShaderView : public Sample {
public:
sk_sp<SkShader> fShader;
SkBitmap fBitmap;
ShaderView() {
decode_file("/skimages/logo.gif", &fBitmap);
SkPoint pts[2];
SkColor colors[2];
pts[0].set(0, 0);
pts[1].set(SkIntToScalar(100), 0);
colors[0] = SK_ColorRED;
colors[1] = SK_ColorBLUE;
auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
pts[0].set(0, 0);
pts[1].set(0, SkIntToScalar(100));
colors[0] = SK_ColorBLACK;
colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp);
fShader = SkShaders::Blend(SkBlendMode::kDstIn, std::move(shaderA), std::move(shaderB));
}
protected:
bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
Sample::TitleR(evt, "Shaders");
return true;
}
return this->INHERITED::onQuery(evt);
}
void onDrawContent(SkCanvas* canvas) override {
canvas->drawBitmap(fBitmap, 0, 0);
canvas->translate(20, 120);
SkPaint paint;
SkRect r;
paint.setColor(SK_ColorGREEN);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
paint.setShader(fShader);
canvas->drawRect(SkRect::MakeWH(100, 100), paint);
canvas->translate(SkIntToScalar(110), 0);
int w = fBitmap.width();
int h = fBitmap.height();
w = 120;
h = 80;
r.set(0, 0, SkIntToScalar(w), SkIntToScalar(h));
paint.setShader(nullptr);
canvas->drawRect(r, paint);
paint.setShader(make_bitmapfade(fBitmap));
canvas->drawRect(r, paint);
}
private:
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new ShaderView(); )