skia2/bazel/external
Kevin Lubick 94f90622eb Manual Dawn Roll
We decided to be ok with an empty version because caching
shader compilations is not that much overhead compared to
the rest of the backends that just have to redo them.

Change-Id: I995b3c75a7e723a1188184f8753450634fa0b629
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548356
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2022-06-08 18:17:28 +00:00
..
dawn Manual Dawn Roll 2022-06-08 18:17:28 +00:00
dng_sdk [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
libjpeg_turbo [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
libpng [bazel] Move zlib and libpng out of //third_party/BUILD.bazel 2022-06-01 12:19:01 +00:00
libwebp [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
piex [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
vulkan_headers
vulkan_tools
vulkanmemoryallocator
wuffs [bazel] Move remaining codec build rules to //bazel/external 2022-06-01 19:12:14 +00:00
zlib [bazel] Move zlib and libpng out of //third_party/BUILD.bazel 2022-06-01 12:19:01 +00:00
README.md

This folder is where we put BUILD.bazel files for external (e.g. third party) dependencies.

If a dependency supports Bazel, we should use those rules, but if the dependency does not, we need to create our own rules in a subdirectory.

These BUILD.bazel files are used in WORKSPACE.bazel (e.g. new_local_repository or new_git_repository).