950461497d
The code at this point doesn't do anything useful, but establishes some of the basic types and patterns. Change-Id: I580a9e75ffa3162879893450fb7d1f0905a10687 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/350697 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: John Stiles <johnstiles@google.com> Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
38 lines
919 B
C++
38 lines
919 B
C++
/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "src/gpu/GrDirectContextPriv.h"
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#include "src/gpu/GrGpu.h"
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#include "src/sksl/SkSLIRGenerator.h"
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#include "src/sksl/dsl/DSL.h"
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#include "src/sksl/dsl/priv/DSLWriter.h"
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#include "tests/Test.h"
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using namespace SkSL::dsl;
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class AutoDSLContext {
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public:
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AutoDSLContext(GrGpu* gpu) {
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Start(gpu->shaderCompiler());
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}
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~AutoDSLContext() {
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End();
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}
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};
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DEF_GPUTEST_FOR_ALL_CONTEXTS(DSLStartup, r, ctxInfo) {
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AutoDSLContext context(ctxInfo.directContext()->priv().getGpu());
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Expression e1 = 1;
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REPORTER_ASSERT(r, e1.release()->description() == "1");
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Expression e2 = 1.0;
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REPORTER_ASSERT(r, e2.release()->description() == "1.0");
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Expression e3 = true;
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REPORTER_ASSERT(r, e3.release()->description() == "true");
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}
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