3bc16c8bc1
the premultiplying is done less efficiently than in the raster path: it's done on each texture access, rather than as a pre-processing pass. This was so I could do the filter as a single custom stage; will try the optimization separately. This implementation gives a ~30X speedup on the GPU results for the matrixconvolution bench (~10X due to the GPU, and ~3X due to texture uploads/readback removal). Note: this changes the matrixconvolution for the software path as well, so it will likely break the bots until that test is rebaselined. Review URL: https://codereview.appspot.com/6585069/ git-svn-id: http://skia.googlecode.com/svn/trunk@5809 2bbb7eff-a529-9590-31e7-b0007b416f81
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkColor.h"
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#include "SkMatrixConvolutionImageFilter.h"
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#include "SkGradientShader.h"
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namespace skiagm {
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class MatrixConvolutionGM : public GM {
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public:
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MatrixConvolutionGM() : fInitialized(false) {
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this->setBGColor(0x00000000);
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}
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protected:
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virtual SkString onShortName() {
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return SkString("matrixconvolution");
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}
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void make_bitmap() {
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fBitmap.setConfig(SkBitmap::kARGB_8888_Config, 80, 80);
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fBitmap.allocPixels();
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SkDevice device(fBitmap);
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SkCanvas canvas(&device);
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canvas.clear(0x00000000);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(0xFFFFFFFF);
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paint.setTextSize(SkIntToScalar(180));
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SkPoint pts[2] = { SkPoint::Make(0, 0),
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SkPoint::Make(0, SkIntToScalar(80)) };
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SkColor colors[2] = { 0xFFFFFFFF, 0x40404040 };
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SkScalar pos[2] = { 0, SkIntToScalar(80) };
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paint.setShader(SkGradientShader::CreateLinear(
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pts, colors, pos, 2, SkShader::kClamp_TileMode))->unref();
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const char* str = "e";
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canvas.drawText(str, strlen(str), SkIntToScalar(-10), SkIntToScalar(80), paint);
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}
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virtual SkISize onISize() {
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return make_isize(400, 300);
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}
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void draw(SkCanvas* canvas, int x, int y, const SkIPoint& target, SkMatrixConvolutionImageFilter::TileMode tileMode, bool convolveAlpha) {
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SkScalar kernel[9] = {
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SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
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SkIntToScalar( 1), SkIntToScalar(-7), SkIntToScalar( 1),
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SkIntToScalar( 1), SkIntToScalar( 1), SkIntToScalar( 1),
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};
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SkISize kernelSize = SkISize::Make(3, 3);
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SkScalar gain = SkFloatToScalar(0.3f), bias = SkIntToScalar(100);
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SkPaint paint;
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SkAutoTUnref<SkImageFilter> filter(SkNEW_ARGS(SkMatrixConvolutionImageFilter, (kernelSize, kernel, gain, bias, target, tileMode, convolveAlpha)));
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paint.setImageFilter(filter);
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canvas->drawSprite(fBitmap, x, y, &paint);
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}
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virtual void onDraw(SkCanvas* canvas) {
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if (!fInitialized) {
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make_bitmap();
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fInitialized = true;
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}
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canvas->clear(0x00000000);
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SkIPoint target = SkIPoint::Make(1, 0);
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for (int x = 10; x < 310; x += 100) {
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draw(canvas, x, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, true);
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draw(canvas, x, 110, target, SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, true);
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draw(canvas, x, 210, target, SkMatrixConvolutionImageFilter::kRepeat_TileMode, true);
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target.fY++;
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}
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target.fY = 1;
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draw(canvas, 310, 10, target, SkMatrixConvolutionImageFilter::kClamp_TileMode, false);
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draw(canvas, 310, 110, target, SkMatrixConvolutionImageFilter::kClampToBlack_TileMode, false);
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draw(canvas, 310, 210, target, SkMatrixConvolutionImageFilter::kRepeat_TileMode, false);
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}
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private:
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typedef GM INHERITED;
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SkBitmap fBitmap;
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bool fInitialized;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new MatrixConvolutionGM; }
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static GMRegistry reg(MyFactory);
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}
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