d2ae1fad78
Review URL: http://codereview.appspot.com/6267046/ git-svn-id: http://skia.googlecode.com/svn/trunk@4149 2bbb7eff-a529-9590-31e7-b0007b416f81
178 lines
5.3 KiB
C++
178 lines
5.3 KiB
C++
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/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrSamplerState_DEFINED
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#define GrSamplerState_DEFINED
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#include "GrCustomStage.h"
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#include "GrMatrix.h"
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#include "GrTypes.h"
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class GrSamplerState {
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public:
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enum Filter {
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/**
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* Read the closest src texel to the sample position
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*/
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kNearest_Filter,
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/**
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* Blend between closest 4 src texels to sample position (tent filter)
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*/
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kBilinear_Filter,
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kDefault_Filter = kNearest_Filter
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};
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/**
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* Describes how a texture is sampled when coordinates are outside the
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* texture border
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*/
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enum WrapMode {
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kClamp_WrapMode,
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kRepeat_WrapMode,
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kMirror_WrapMode,
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kDefault_WrapMode = kClamp_WrapMode
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};
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/**
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* Default sampler state is set to clamp, use normal sampling mode, be
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* unfiltered, and use identity matrix.
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*/
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GrSamplerState()
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: fCustomStage (NULL) {
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memset(this, 0, sizeof(GrSamplerState));
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this->reset();
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}
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~GrSamplerState() {
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GrSafeUnref(fCustomStage);
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}
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bool operator ==(const GrSamplerState& s) const {
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/* We must be bit-identical as far as the CustomStage;
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there may be multiple CustomStages that will produce
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the same shader code and so are equivalent.
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Can't take the address of fWrapX because it's :8 */
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int bitwiseRegion = (intptr_t) &fCustomStage - (intptr_t) this;
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GrAssert(sizeof(GrSamplerState) ==
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bitwiseRegion + sizeof(fCustomStage));
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return !memcmp(this, &s, bitwiseRegion) &&
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((fCustomStage == s.fCustomStage) ||
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(fCustomStage && s.fCustomStage &&
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(fCustomStage->getFactory() ==
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s.fCustomStage->getFactory()) &&
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fCustomStage->isEqual(*s.fCustomStage)));
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}
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bool operator !=(const GrSamplerState& s) const { return !(*this == s); }
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GrSamplerState& operator =(const GrSamplerState& s) {
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// memcpy() breaks refcounting
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fWrapX = s.fWrapX;
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fWrapY = s.fWrapY;
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fFilter = s.fFilter;
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fMatrix = s.fMatrix;
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fSwapRAndB = s.fSwapRAndB;
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fTextureDomain = s.fTextureDomain;
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fCustomStage = s.fCustomStage;
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SkSafeRef(fCustomStage);
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return *this;
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}
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WrapMode getWrapX() const { return fWrapX; }
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WrapMode getWrapY() const { return fWrapY; }
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const GrMatrix& getMatrix() const { return fMatrix; }
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const GrRect& getTextureDomain() const { return fTextureDomain; }
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bool hasTextureDomain() const {return SkIntToScalar(0) != fTextureDomain.right();}
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Filter getFilter() const { return fFilter; }
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bool swapsRAndB() const { return fSwapRAndB; }
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void setWrapX(WrapMode mode) { fWrapX = mode; }
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void setWrapY(WrapMode mode) { fWrapY = mode; }
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/**
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* Access the sampler's matrix. See SampleMode for explanation of
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* relationship between the matrix and sample mode.
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*/
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GrMatrix* matrix() { return &fMatrix; }
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/**
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* Sets the sampler's texture coordinate domain to a
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* custom rectangle, rather than the default (0,1).
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* This option is currently only supported with kClamp_WrapMode
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*/
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void setTextureDomain(const GrRect& textureDomain) { fTextureDomain = textureDomain; }
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/**
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* Swaps the R and B components when reading from the texture. Has no effect
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* if the texture is alpha only.
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*/
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void setRAndBSwap(bool swap) { fSwapRAndB = swap; }
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/**
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* Multiplies the current sampler matrix a matrix
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*
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* After this call M' = M*m where M is the old matrix, m is the parameter
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* to this function, and M' is the new matrix. (We consider points to
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* be column vectors so tex cood vector t is transformed by matrix X as
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* t' = X*t.)
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*
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* @param matrix the matrix used to modify the matrix.
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*/
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void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
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/**
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* Sets filtering type.
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* @param filter type of filtering to apply
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*/
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void setFilter(Filter filter) { fFilter = filter; }
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void reset(WrapMode wrapXAndY,
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Filter filter,
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const GrMatrix& matrix) {
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fWrapX = wrapXAndY;
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fWrapY = wrapXAndY;
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fFilter = filter;
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fMatrix = matrix;
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fTextureDomain.setEmpty();
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fSwapRAndB = false;
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GrSafeSetNull(fCustomStage);
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}
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void reset(WrapMode wrapXAndY, Filter filter) {
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this->reset(wrapXAndY, filter, GrMatrix::I());
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}
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void reset(const GrMatrix& matrix) {
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this->reset(kDefault_WrapMode, kDefault_Filter, matrix);
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}
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void reset() {
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this->reset(kDefault_WrapMode, kDefault_Filter, GrMatrix::I());
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}
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GrCustomStage* setCustomStage(GrCustomStage* stage) {
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GrSafeAssign(fCustomStage, stage);
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return stage;
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}
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GrCustomStage* getCustomStage() const { return fCustomStage; }
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private:
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WrapMode fWrapX : 8;
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WrapMode fWrapY : 8;
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Filter fFilter : 8;
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bool fSwapRAndB;
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GrMatrix fMatrix;
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GrRect fTextureDomain;
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GrCustomStage* fCustomStage;
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};
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#endif
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