9583759bbd
This is a prerequisite for compute shaders. As of this CL, there isn't yet a way to use unsized arrays, as it is a compute-only feature and compute shaders are coming in a followup CL, but this adds the basic framework and error tests. Change-Id: I390c0961e324dd474474563bf9a8f6b34c9552a9 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/538900 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> |
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blend | ||
errors | ||
folding | ||
glsl | ||
inliner | ||
intrinsics | ||
metal | ||
runtime | ||
runtime_errors | ||
shared | ||
spirv | ||
wgsl | ||
workarounds | ||
README.txt |
This directory contains skslc-compiled output from matching source files in the /resources/sksl/ directory.