skia2/include/utils/SkNoSaveLayerCanvas.h
robertphillips fcf7829b67 remove SkDeviceProperties
There is a lot more clean up to do here but this is probably a big enough bite.

Review URL: https://codereview.chromium.org/1196683003
2015-06-19 11:49:52 -07:00

35 lines
1021 B
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNoSaveLayerCanvas_DEFINED
#define SkNoSaveLayerCanvas_DEFINED
#include "SkCanvas.h"
#include "SkRRect.h"
// The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer
// functionality isn't required (e.g., during analysis of the draw calls).
// It also simplifies the clipping calls to only use rectangles.
class SK_API SkNoSaveLayerCanvas : public SkCanvas {
public:
SkNoSaveLayerCanvas(SkBaseDevice* device)
: INHERITED(device, kConservativeRasterClip_InitFlag)
{}
protected:
virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint,
SaveFlags flags) override {
this->INHERITED::willSaveLayer(bounds, paint, flags);
return kNoLayer_SaveLayerStrategy;
}
private:
typedef SkCanvas INHERITED;
};
#endif // SkNoSaveLayerCanvas_DEFINED