skia2/gm/pictureshadertile.cpp
robertphillips a8d7f0b13c Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.

R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/513983002
2014-08-29 08:03:56 -07:00

146 lines
5.0 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkPaint.h"
#include "SkPicture.h"
#include "SkPictureRecorder.h"
#include "SkShader.h"
static const SkScalar kPictureSize = SK_Scalar1;
static const SkScalar kFillSize = 100;
static const unsigned kRowSize = 6;
static const struct {
SkScalar x, y, w, h;
SkScalar offsetX, offsetY;
} tiles[] = {
{ 0, 0, 1, 1, 0, 0 },
{ 0.5f, 0.5f, 1, 1, 0, 0 },
{ -0.5f, -0.5f, 1, 1, 0, 0 },
{ 0, 0, 1.5f, 1.5f, 0, 0 },
{ 0.5f, 0.5f, 1.5f, 1.5f, 0, 0 },
{ -0.5f, -0.5f, 1.5f, 1.5f, 0, 0 },
{ 0, 0, 0.5f, 0.5f, 0, 0 },
{ -0.25f, -0.25f, 0.5f, 0.5f, 0, 0 },
{ 0.25f, 0.25f, 0.5f, 0.5f, 0, 0 },
{ 0, 0, 1, 1, 0.5f, 0.5f },
{ 0.5f, 0.5f, 1, 1, 0.5f, 0.5f },
{ -0.5f, -0.5f, 1, 1, 0.5f, 0.5f },
{ 0, 0, 1.5f, 1.5f, 0.5f, 0.5f },
{ 0.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
{ -0.5f, -0.5f, 1.5f, 1.5f, 0.5f, 0.5f },
{ 0, 0, 1.5f, 1, 0, 0 },
{ 0.5f, 0.5f, 1.5f, 1, 0, 0 },
{ -0.5f, -0.5f, 1.5f, 1, 0, 0 },
{ 0, 0, 0.5f, 1, 0, 0 },
{ -0.25f, -0.25f, 0.5f, 1, 0, 0 },
{ 0.25f, 0.25f, 0.5f, 1, 0, 0 },
{ 0, 0, 1, 1.5f, 0, 0 },
{ 0.5f, 0.5f, 1, 1.5f, 0, 0 },
{ -0.5f, -0.5f, 1, 1.5f, 0, 0 },
{ 0, 0, 1, 0.5f, 0, 0 },
{ -0.25f, -0.25f, 1, 0.5f, 0, 0 },
{ 0.25f, 0.25f, 1, 0.5f, 0, 0 },
};
class PictureShaderTileGM : public skiagm::GM {
public:
PictureShaderTileGM() {
SkPictureRecorder recorder;
SkCanvas* pictureCanvas = recorder.beginRecording(kPictureSize, kPictureSize, NULL, 0);
drawScene(pictureCanvas, kPictureSize);
SkAutoTUnref<SkPicture> picture(recorder.endRecording());
for (unsigned i = 0; i < SK_ARRAY_COUNT(tiles); ++i) {
SkRect tile = SkRect::MakeXYWH(tiles[i].x * kPictureSize,
tiles[i].y * kPictureSize,
tiles[i].w * kPictureSize,
tiles[i].h * kPictureSize);
SkMatrix localMatrix;
localMatrix.setTranslate(tiles[i].offsetX * kPictureSize,
tiles[i].offsetY * kPictureSize);
localMatrix.postScale(kFillSize / (2 * kPictureSize),
kFillSize / (2 * kPictureSize));
fShaders[i].reset(SkShader::CreatePictureShader(picture,
SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode,
&localMatrix,
&tile));
}
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
return kSkipTiled_Flag;
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("pictureshadertile");
}
virtual SkISize onISize() SK_OVERRIDE {
return SkISize::Make(800, 600);
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->clear(SK_ColorBLACK);
SkPaint paint;
paint.setStyle(SkPaint::kFill_Style);
for (unsigned i = 0; i < SK_ARRAY_COUNT(fShaders); ++i) {
paint.setShader(fShaders[i]);
canvas->save();
canvas->translate((i % kRowSize) * kFillSize * 1.1f,
(i / kRowSize) * kFillSize * 1.1f);
canvas->drawRect(SkRect::MakeWH(kFillSize, kFillSize), paint);
canvas->restore();
}
}
private:
void drawScene(SkCanvas* canvas, SkScalar pictureSize) {
canvas->clear(SK_ColorWHITE);
SkPaint paint;
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kFill_Style);
paint.setAntiAlias(true);
canvas->drawCircle(pictureSize / 4, pictureSize / 4, pictureSize / 4, paint);
canvas->drawRect(SkRect::MakeXYWH(pictureSize / 2, pictureSize / 2,
pictureSize / 2, pictureSize / 2), paint);
paint.setColor(SK_ColorRED);
canvas->drawLine(pictureSize / 2, pictureSize * 1 / 3,
pictureSize / 2, pictureSize * 2 / 3, paint);
canvas->drawLine(pictureSize * 1 / 3, pictureSize / 2,
pictureSize * 2 / 3, pictureSize / 2, paint);
paint.setColor(SK_ColorBLACK);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(SkRect::MakeWH(pictureSize, pictureSize), paint);
}
SkAutoTUnref<SkShader> fShaders[SK_ARRAY_COUNT(tiles)];
typedef GM INHERITED;
};
DEF_GM( return SkNEW(PictureShaderTileGM); )