skia2/modules/particles/include
Brian Osman 964b4465c4 Add particle GM that uses uniforms, fix related bug in particle effect
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.

Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-01-29 18:01:48 +00:00
..
SkParticleBinding.h Update particle system to use skvm, rather than ByteCode 2021-01-21 23:07:29 +00:00
SkParticleData.h Remove use of uint from particle random system 2020-12-23 16:21:17 +00:00
SkParticleDrawable.h Particles: Do a cleanup/standardization pass on the API 2019-12-03 20:06:18 +00:00
SkParticleEffect.h Add particle GM that uses uniforms, fix related bug in particle effect 2021-01-29 18:01:48 +00:00
SkParticleSerialization.h Particles: Better integration for ResourceProvider 2019-12-03 14:12:50 +00:00
SkReflected.h Particles: Better integration for ResourceProvider 2019-12-03 14:12:50 +00:00