skia2/include/core/SkDrawLooper.h
mtklein 3b37545bc5 Revert of Delete SkFlattenable::Type (patchset #2 id:20001 of https://codereview.chromium.org/1834303003/ )
Reason for revert:
Used by Chrome.

c:\b\build\slave\workdir\build\src\cc\playback\compositing_display_item.cc(53): error C2039: 'GetFlattenableType': is not a member of 'SkColorFilter'
c:\b\build\slave\workdir\build\src\third_party\skia\include\core\skshader.h(19): note: see declaration of 'SkColorFilter'
c:\b\build\slave\workdir\build\src\cc\playback\compositing_display_item.cc(53): error C3861: 'GetFlattenableType': identifier not found

Original issue's description:
> Delete SkFlattenable::Type
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1834303003
>
> Committed: https://skia.googlesource.com/skia/+/99d9231f6a4cb6b85b8637e9d8ae32f8bd7c466f

TBR=reed@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1853383002
2016-04-04 14:57:19 -07:00

120 lines
4.3 KiB
C++

/*
* Copyright 2011 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDrawLooper_DEFINED
#define SkDrawLooper_DEFINED
#include "SkBlurTypes.h"
#include "SkFlattenable.h"
#include "SkPoint.h"
#include "SkColor.h"
class SkCanvas;
class SkPaint;
struct SkRect;
class SkString;
/** \class SkDrawLooper
Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
and something is drawn to a canvas with that paint, the looper subclass will
be called, allowing it to modify the canvas and/or paint for that draw call.
More than that, via the next() method, the looper can modify the draw to be
invoked multiple times (hence the name loop-er), allow it to perform effects
like shadows or frame/fills, that require more than one pass.
*/
class SK_API SkDrawLooper : public SkFlattenable {
public:
/**
* Holds state during a draw. Users call next() until it returns false.
*
* Subclasses of SkDrawLooper should create a subclass of this object to
* hold state specific to their subclass.
*/
class SK_API Context : ::SkNoncopyable {
public:
Context() {}
virtual ~Context() {}
/**
* Called in a loop on objects returned by SkDrawLooper::createContext().
* Each time true is returned, the object is drawn (possibly with a modified
* canvas and/or paint). When false is finally returned, drawing for the object
* stops.
*
* On each call, the paint will be in its original state, but the
* canvas will be as it was following the previous call to next() or
* createContext().
*
* The implementation must ensure that, when next() finally returns
* false, the canvas has been restored to the state it was
* initially, before createContext() was first called.
*/
virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
};
/**
* Called right before something is being drawn. Returns a Context
* whose next() method should be called until it returns false.
* The caller has to ensure that the storage pointer provides enough
* memory for the Context. The required size can be queried by calling
* contextSize(). It is also the caller's responsibility to destroy the
* object after use.
*/
virtual Context* createContext(SkCanvas*, void* storage) const = 0;
/**
* Returns the number of bytes needed to store subclasses of Context (belonging to the
* corresponding SkDrawLooper subclass).
*/
virtual size_t contextSize() const = 0;
/**
* The fast bounds functions are used to enable the paint to be culled early
* in the drawing pipeline. If a subclass can support this feature it must
* return true for the canComputeFastBounds() function. If that function
* returns false then computeFastBounds behavior is undefined otherwise it
* is expected to have the following behavior. Given the parent paint and
* the parent's bounding rect the subclass must fill in and return the
* storage rect, where the storage rect is with the union of the src rect
* and the looper's bounding rect.
*/
bool canComputeFastBounds(const SkPaint& paint) const;
void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst) const;
struct BlurShadowRec {
SkScalar fSigma;
SkVector fOffset;
SkColor fColor;
SkBlurStyle fStyle;
SkBlurQuality fQuality;
};
/**
* If this looper can be interpreted as having two layers, such that
* 1. The first layer (bottom most) just has a blur and translate
* 2. The second layer has no modifications to either paint or canvas
* 3. No other layers.
* then return true, and if not null, fill out the BlurShadowRec).
*
* If any of the above are not met, return false and ignore the BlurShadowRec parameter.
*/
virtual bool asABlurShadow(BlurShadowRec*) const;
SK_TO_STRING_PUREVIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)
protected:
SkDrawLooper() {}
private:
typedef SkFlattenable INHERITED;
};
#endif