8b0e8ac5f5
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer a step each in the hierarchy. What used to be this: SkFlattenableWriteBuffer -> SkOrderedWriteBuffer SkFlattenableReadBuffer -> SkOrderedReadBuffer SkFlattenableReadBuffer -> SkValidatingReadBuffer is now SkWriteBuffer SkReadBuffer -> SkValidatingReadBuffer Benefits: - code is simpler, names are less wordy - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed - write buffers are completely devirtualized, important for record speed This refactoring was mostly mechanical. You aren't going to find anything interesting in files with less than 10 lines changed. BUG=skia: R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/134163010 git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDiscretePathEffect_DEFINED
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#define SkDiscretePathEffect_DEFINED
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#include "SkPathEffect.h"
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/** \class SkDiscretePathEffect
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This path effect chops a path into discrete segments, and randomly displaces them.
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*/
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class SK_API SkDiscretePathEffect : public SkPathEffect {
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public:
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/** Break the path into segments of segLength length, and randomly move the endpoints
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away from the original path by a maximum of deviation.
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Note: works on filled or framed paths
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*/
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SkDiscretePathEffect(SkScalar segLength, SkScalar deviation);
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virtual bool filterPath(SkPath* dst, const SkPath& src,
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SkStrokeRec*, const SkRect*) const SK_OVERRIDE;
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SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscretePathEffect)
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protected:
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SkDiscretePathEffect(SkReadBuffer&);
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virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
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private:
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SkScalar fSegLength, fPerterb;
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typedef SkPathEffect INHERITED;
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};
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#endif
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