skia2/docs/examples/Path_Direction.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

33 lines
1.4 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=4bbae00b40ed2cfcd0007921ad693a7b
REG_FIDDLE(Path_Direction, 256, 100, false, 0) {
void draw(SkCanvas* canvas) {
const SkPoint arrow[] = { {40, -5}, {45, 0}, {40, 5} };
const SkRect rect = {10, 10, 90, 90};
SkPaint rectPaint;
rectPaint.setAntiAlias(true);
SkPaint textPaint(rectPaint);
rectPaint.setStyle(SkPaint::kStroke_Style);
SkPaint arrowPaint(rectPaint);
SkPath arrowPath;
arrowPath.addPoly(arrow, SK_ARRAY_COUNT(arrow), true);
arrowPaint.setPathEffect(SkPath1DPathEffect::Make(arrowPath, 320, 0,
SkPath1DPathEffect::kRotate_Style));
for (auto direction : { SkPath::kCW_Direction, SkPath::kCCW_Direction } ) {
canvas->drawRect(rect, rectPaint);
for (unsigned start : { 0, 1, 2, 3 } ) {
SkPath path;
path.addRect(rect, direction, start);
canvas->drawPath(path, arrowPaint);
}
canvas->drawString(SkPath::kCW_Direction == direction ? "CW" : "CCW", rect.centerX(),
rect.centerY(), textPaint);
canvas->translate(120, 0);
}
}
} // END FIDDLE
#endif // Disabled until updated to use current API.