skia2/tests/TransferPixelsTest.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

362 lines
15 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test. It relies on static intializers to work
#include "include/core/SkTypes.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GrTexture.h"
#include "include/private/GrSurfaceProxy.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrResourceProvider.h"
#include "src/gpu/SkGr.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
using sk_gpu_test::GrContextFactory;
void fill_transfer_data(int left, int top, int width, int height, int bufferWidth,
GrColor* data) {
// build red-green gradient
for (int j = top; j < top + height; ++j) {
for (int i = left; i < left + width; ++i) {
unsigned int red = (unsigned int)(256.f*((i - left) / (float)width));
unsigned int green = (unsigned int)(256.f*((j - top) / (float)height));
data[i + j*bufferWidth] = GrColorPackRGBA(red - (red>>8),
green - (green>>8), 0xff, 0xff);
}
}
}
bool do_buffers_contain_same_values(const GrColor* bufferA,
const GrColor* bufferB,
int width,
int height,
size_t rowBytesA,
size_t rowBytesB,
bool swiz) {
for (int j = 0; j < height; ++j) {
for (int i = 0; i < width; ++i) {
auto colorA = bufferA[i];
if (swiz) {
colorA = GrColorPackRGBA(GrColorUnpackB(colorA), GrColorUnpackG(colorA),
GrColorUnpackR(colorA), GrColorUnpackA(colorA));
}
if (colorA != bufferB[i]) {
return false;
}
}
bufferA = reinterpret_cast<const GrColor*>(reinterpret_cast<const char*>(bufferA) +
rowBytesA);
bufferB = reinterpret_cast<const GrColor*>(reinterpret_cast<const char*>(bufferB) +
rowBytesB);
}
return true;
}
void basic_transfer_to_test(skiatest::Reporter* reporter, GrContext* context, GrColorType colorType,
bool renderTarget) {
if (GrCaps::kNone_MapFlags == context->priv().caps()->mapBufferFlags()) {
return;
}
auto resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
// set up the data
const int kTextureWidth = 16;
const int kTextureHeight = 16;
#ifdef SK_BUILD_FOR_IOS
// UNPACK_ROW_LENGTH is broken on iOS so rowBytes needs to match data width
const int kBufferWidth = GrBackendApi::kOpenGL == context->backend() ? 16 : 20;
#else
const int kBufferWidth = 20;
#endif
const int kBufferHeight = 16;
size_t rowBytes = kBufferWidth * sizeof(GrColor);
SkAutoTMalloc<GrColor> srcBuffer(kBufferWidth*kBufferHeight);
SkAutoTMalloc<GrColor> dstBuffer(kBufferWidth*kBufferHeight);
fill_transfer_data(0, 0, kTextureWidth, kTextureHeight, kBufferWidth, srcBuffer.get());
// create and fill transfer buffer
size_t size = rowBytes*kBufferHeight;
sk_sp<GrGpuBuffer> buffer(resourceProvider->createBuffer(size, GrGpuBufferType::kXferCpuToGpu,
kDynamic_GrAccessPattern));
if (!buffer) {
return;
}
void* data = buffer->map();
memcpy(data, srcBuffer.get(), size);
buffer->unmap();
for (auto srgbEncoding : {GrSRGBEncoded::kNo, GrSRGBEncoded::kYes}) {
// create texture
GrSurfaceDesc desc;
desc.fFlags = renderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
desc.fWidth = kTextureWidth;
desc.fHeight = kTextureHeight;
desc.fConfig = GrColorTypeToPixelConfig(colorType, srgbEncoding);
desc.fSampleCnt = 1;
if (kUnknown_GrPixelConfig == desc.fConfig) {
SkASSERT(GrSRGBEncoded::kYes == srgbEncoding);
continue;
}
if (!context->priv().caps()->isConfigTexturable(desc.fConfig) ||
(renderTarget && !context->priv().caps()->isConfigRenderable(desc.fConfig))) {
continue;
}
sk_sp<GrTexture> tex = resourceProvider->createTexture(
desc, SkBudgeted::kNo, GrResourceProvider::Flags::kNoPendingIO);
if (!tex) {
continue;
}
//////////////////////////
// transfer full data
bool result;
result = gpu->transferPixelsTo(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType,
buffer.get(), 0, rowBytes);
REPORTER_ASSERT(reporter, result);
memset(dstBuffer.get(), 0xCDCD, size);
result = gpu->readPixels(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType,
dstBuffer.get(), rowBytes);
if (result) {
REPORTER_ASSERT(reporter, do_buffers_contain_same_values(srcBuffer,
dstBuffer,
kTextureWidth,
kTextureHeight,
rowBytes,
rowBytes,
false));
}
//////////////////////////
// transfer partial data
#ifdef SK_BUILD_FOR_IOS
// UNPACK_ROW_LENGTH is broken on iOS so we can't do partial transfers
if (GrBackendApi::kOpenGL == context->backend()) {
continue;
}
#endif
const int kLeft = 2;
const int kTop = 10;
const int kWidth = 10;
const int kHeight = 2;
// change color of subrectangle
fill_transfer_data(kLeft, kTop, kWidth, kHeight, kBufferWidth, srcBuffer.get());
data = buffer->map();
memcpy(data, srcBuffer.get(), size);
buffer->unmap();
size_t offset = sizeof(GrColor) * (kTop * kBufferWidth + kLeft);
result = gpu->transferPixelsTo(tex.get(), kLeft, kTop, kWidth, kHeight, colorType,
buffer.get(), offset, rowBytes);
REPORTER_ASSERT(reporter, result);
memset(dstBuffer.get(), 0xCDCD, size);
result = gpu->readPixels(tex.get(), 0, 0, kTextureWidth, kTextureHeight, colorType,
dstBuffer.get(), rowBytes);
if (result) {
REPORTER_ASSERT(reporter, do_buffers_contain_same_values(srcBuffer,
dstBuffer,
kTextureWidth,
kTextureHeight,
rowBytes,
rowBytes,
false));
}
}
}
void basic_transfer_from_test(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo,
GrColorType colorType, bool renderTarget) {
auto context = ctxInfo.grContext();
if (GrCaps::kNone_MapFlags == context->priv().caps()->mapBufferFlags()) {
return;
}
// On OpenGL ES it may not be possible to read back in to BGRA becagse GL_RGBA/GL_UNSIGNED_BYTE
// may be the only allowed format/type params to glReadPixels. So read back into GL_RGBA.
// TODO(bsalomon): Make this work in GrGLGpu.
auto readColorType = colorType;
if (GrColorType::kBGRA_8888 == colorType &&
ctxInfo.type() == sk_gpu_test::GrContextFactory::kGLES_ContextType) {
readColorType = GrColorType::kRGBA_8888;
}
auto resourceProvider = context->priv().resourceProvider();
GrGpu* gpu = context->priv().getGpu();
const int kTextureWidth = 16;
const int kTextureHeight = 16;
// We'll do a full texture read into the buffer followed by a partial read. These values
// describe the partial read subrect.
const int kPartialLeft = 2;
const int kPartialTop = 10;
const int kPartialWidth = 10;
const int kPartialHeight = 2;
size_t bpp = GrColorTypeBytesPerPixel(readColorType);
size_t fullBufferRowBytes = kTextureWidth * bpp;
size_t partialBufferRowBytes = kPartialWidth * bpp;
size_t offsetAlignment = context->priv().caps()->transferFromOffsetAlignment(readColorType);
SkASSERT(offsetAlignment);
size_t bufferSize = fullBufferRowBytes * kTextureHeight;
// Arbitrary starting offset for the partial read.
size_t partialReadOffset = GrSizeAlignUp(11, offsetAlignment);
bufferSize = SkTMax(bufferSize, partialReadOffset + partialBufferRowBytes * kPartialHeight);
sk_sp<GrGpuBuffer> buffer(resourceProvider->createBuffer(
bufferSize, GrGpuBufferType::kXferGpuToCpu, kDynamic_GrAccessPattern));
REPORTER_ASSERT(reporter, buffer);
if (!buffer) {
return;
}
int expectedTransferCnt = 0;
gpu->stats()->reset();
for (auto srgbEncoding : {GrSRGBEncoded::kNo, GrSRGBEncoded::kYes}) {
// create texture
GrSurfaceDesc desc;
desc.fFlags = renderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
desc.fWidth = kTextureWidth;
desc.fHeight = kTextureHeight;
desc.fConfig = GrColorTypeToPixelConfig(colorType, srgbEncoding);
desc.fSampleCnt = 1;
if (kUnknown_GrPixelConfig == desc.fConfig) {
SkASSERT(GrSRGBEncoded::kYes == srgbEncoding);
continue;
}
if (!context->priv().caps()->isConfigTexturable(desc.fConfig) ||
(renderTarget && !context->priv().caps()->isConfigRenderable(desc.fConfig))) {
continue;
}
SkAutoTMalloc<GrColor> textureData(kTextureWidth * kTextureHeight);
size_t textureDataRowBytes = kTextureWidth * sizeof(GrColor);
fill_transfer_data(0, 0, kTextureWidth, kTextureHeight, kTextureWidth, textureData.get());
GrMipLevel data;
data.fPixels = textureData.get();
data.fRowBytes = kTextureWidth * sizeof(GrColor);
sk_sp<GrTexture> tex = resourceProvider->createTexture(desc, SkBudgeted::kNo, &data, 1);
if (!tex) {
continue;
}
//////////////////////////
// transfer full data
bool result = gpu->transferPixelsFrom(tex.get(), 0, 0, kTextureWidth, kTextureHeight,
readColorType, buffer.get(), 0);
if (!result) {
ERRORF(reporter, "transferPixelsFrom failed.");
continue;
}
++expectedTransferCnt;
GrFlushInfo flushInfo;
flushInfo.fFlags = kSyncCpu_GrFlushFlag;
if (context->priv().caps()->mapBufferFlags() & GrCaps::kAsyncRead_MapFlag) {
gpu->finishFlush(nullptr, SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
}
const auto* map = reinterpret_cast<const GrColor*>(buffer->map());
REPORTER_ASSERT(reporter, map);
if (!map) {
continue;
}
REPORTER_ASSERT(reporter, do_buffers_contain_same_values(textureData.get(),
map,
kTextureWidth,
kTextureHeight,
textureDataRowBytes,
fullBufferRowBytes,
readColorType != colorType));
buffer->unmap();
///////////////////////
// Now test a partial read at an offset into the buffer.
result = gpu->transferPixelsFrom(tex.get(), kPartialLeft, kPartialTop, kPartialWidth,
kPartialHeight, readColorType, buffer.get(),
partialReadOffset);
if (!result) {
ERRORF(reporter, "transferPixelsFrom failed.");
continue;
}
++expectedTransferCnt;
if (context->priv().caps()->mapBufferFlags() & GrCaps::kAsyncRead_MapFlag) {
gpu->finishFlush(nullptr, SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
}
map = reinterpret_cast<const GrColor*>(buffer->map());
REPORTER_ASSERT(reporter, map);
if (!map) {
continue;
}
const GrColor* textureDataStart = reinterpret_cast<const GrColor*>(
reinterpret_cast<const char*>(textureData.get()) +
textureDataRowBytes * kPartialTop + sizeof(GrColor) * kPartialLeft);
const GrColor* bufferStart = reinterpret_cast<const GrColor*>(
reinterpret_cast<const char*>(map) + partialReadOffset);
REPORTER_ASSERT(reporter, do_buffers_contain_same_values(textureDataStart,
bufferStart,
kPartialWidth,
kPartialHeight,
textureDataRowBytes,
partialBufferRowBytes,
readColorType != colorType));
buffer->unmap();
}
#if GR_GPU_STATS
REPORTER_ASSERT(reporter, gpu->stats()->transfersFromSurface() == expectedTransferCnt);
#else
(void)expectedTransferCnt;
#endif
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TransferPixelsToTest, reporter, ctxInfo) {
if (!ctxInfo.grContext()->priv().caps()->transferBufferSupport()) {
return;
}
// RGBA
basic_transfer_to_test(reporter, ctxInfo.grContext(), GrColorType::kRGBA_8888, false);
basic_transfer_to_test(reporter, ctxInfo.grContext(), GrColorType::kRGBA_8888, true);
// BGRA
basic_transfer_to_test(reporter, ctxInfo.grContext(), GrColorType::kBGRA_8888, false);
basic_transfer_to_test(reporter, ctxInfo.grContext(), GrColorType::kBGRA_8888, true);
}
// TODO(bsalomon): Metal
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TransferPixelsFromTest, reporter, ctxInfo) {
if (!ctxInfo.grContext()->priv().caps()->transferBufferSupport()) {
return;
}
// RGBA
basic_transfer_from_test(reporter, ctxInfo, GrColorType::kRGBA_8888, false);
basic_transfer_from_test(reporter, ctxInfo, GrColorType::kRGBA_8888, true);
// BGRA
basic_transfer_from_test(reporter, ctxInfo, GrColorType::kBGRA_8888, false);
basic_transfer_from_test(reporter, ctxInfo, GrColorType::kBGRA_8888, true);
}