fde6fa0903
For the DDLContexts we simply want to reuse the threadSafeProxy from the main thread but we, obviously, still need to create one for the main DirectContext. TBR=bsalomon@google.com Change-Id: I99449bc375172c9004e2e80c21d95ab2d7708309 Reviewed-on: https://skia-review.googlesource.com/110781 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
505 lines
22 KiB
C++
505 lines
22 KiB
C++
/*
|
|
* Copyright 2010 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrContext_DEFINED
|
|
#define GrContext_DEFINED
|
|
|
|
#include "GrCaps.h"
|
|
#include "SkMatrix.h"
|
|
#include "SkPathEffect.h"
|
|
#include "SkTypes.h"
|
|
#include "../private/GrAuditTrail.h"
|
|
#include "../private/GrSingleOwner.h"
|
|
#include "GrContextOptions.h"
|
|
|
|
class GrAtlasManager;
|
|
class GrBackendFormat;
|
|
class GrBackendSemaphore;
|
|
class GrContextPriv;
|
|
class GrContextThreadSafeProxy;
|
|
class GrDrawingManager;
|
|
struct GrDrawOpAtlasConfig;
|
|
class GrFragmentProcessor;
|
|
struct GrGLInterface;
|
|
class GrGlyphCache;
|
|
class GrGpu;
|
|
class GrIndexBuffer;
|
|
struct GrMockOptions;
|
|
class GrOvalRenderer;
|
|
class GrPath;
|
|
class GrProxyProvider;
|
|
class GrRenderTargetContext;
|
|
class GrResourceEntry;
|
|
class GrResourceCache;
|
|
class GrResourceProvider;
|
|
class GrRestrictedAtlasManager;
|
|
class GrSamplerState;
|
|
class GrSurfaceProxy;
|
|
class GrSwizzle;
|
|
class GrTextBlobCache;
|
|
class GrTextContext;
|
|
class GrTextureProxy;
|
|
class GrVertexBuffer;
|
|
struct GrVkBackendContext;
|
|
|
|
class SkImage;
|
|
class SkSurfaceCharacterization;
|
|
class SkSurfaceProps;
|
|
class SkTaskGroup;
|
|
class SkTraceMemoryDump;
|
|
|
|
class SK_API GrContext : public SkRefCnt {
|
|
public:
|
|
/**
|
|
* Creates a GrContext for a backend context.
|
|
*/
|
|
static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options);
|
|
static GrContext* Create(GrBackend, GrBackendContext);
|
|
|
|
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeGL(sk_sp<const GrGLInterface>);
|
|
// Deprecated
|
|
static sk_sp<GrContext> MakeGL(const GrGLInterface*);
|
|
static sk_sp<GrContext> MakeGL(const GrGLInterface*, const GrContextOptions&);
|
|
|
|
#ifdef SK_VULKAN
|
|
static sk_sp<GrContext> MakeVulkan(sk_sp<const GrVkBackendContext>, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeVulkan(sk_sp<const GrVkBackendContext>);
|
|
#endif
|
|
|
|
#ifdef SK_METAL
|
|
/**
|
|
* Makes a GrContext which uses Metal as the backend. The device parameter is an MTLDevice
|
|
* and queue is an MTLCommandQueue which should be used by the backend. These objects must
|
|
* have a ref on them which can be transferred to Ganesh which will release the ref when the
|
|
* GrContext is destroyed.
|
|
*/
|
|
static sk_sp<GrContext> MakeMetal(void* device, void* queue, const GrContextOptions& options);
|
|
static sk_sp<GrContext> MakeMetal(void* device, void* queue);
|
|
#endif
|
|
|
|
static sk_sp<GrContext> MakeMock(const GrMockOptions*, const GrContextOptions&);
|
|
static sk_sp<GrContext> MakeMock(const GrMockOptions*);
|
|
|
|
virtual ~GrContext();
|
|
|
|
sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
|
|
|
|
/**
|
|
* The GrContext normally assumes that no outsider is setting state
|
|
* within the underlying 3D API's context/device/whatever. This call informs
|
|
* the context that the state was modified and it should resend. Shouldn't
|
|
* be called frequently for good performance.
|
|
* The flag bits, state, is dpendent on which backend is used by the
|
|
* context, either GL or D3D (possible in future).
|
|
*/
|
|
void resetContext(uint32_t state = kAll_GrBackendState);
|
|
|
|
/**
|
|
* Callback function to allow classes to cleanup on GrContext destruction.
|
|
* The 'info' field is filled in with the 'info' passed to addCleanUp.
|
|
*/
|
|
typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
|
|
|
|
/**
|
|
* Add a function to be called from within GrContext's destructor.
|
|
* This gives classes a chance to free resources held on a per context basis.
|
|
* The 'info' parameter will be stored and passed to the callback function.
|
|
*/
|
|
void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
|
|
CleanUpData* entry = fCleanUpData.push();
|
|
|
|
entry->fFunc = cleanUp;
|
|
entry->fInfo = info;
|
|
}
|
|
|
|
/**
|
|
* Abandons all GPU resources and assumes the underlying backend 3D API context is no longer
|
|
* usable. Call this if you have lost the associated GPU context, and thus internal texture,
|
|
* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
|
|
* GrContext and any of its created resource objects will not make backend 3D API calls. Content
|
|
* rendered but not previously flushed may be lost. After this function is called all subsequent
|
|
* calls on the GrContext will fail or be no-ops.
|
|
*
|
|
* The typical use case for this function is that the underlying 3D context was lost and further
|
|
* API calls may crash.
|
|
*/
|
|
virtual void abandonContext();
|
|
|
|
/**
|
|
* This is similar to abandonContext() however the underlying 3D context is not yet lost and
|
|
* the GrContext will cleanup all allocated resources before returning. After returning it will
|
|
* assume that the underlying context may no longer be valid.
|
|
*
|
|
* The typical use case for this function is that the client is going to destroy the 3D context
|
|
* but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
|
|
* elsewhere by either the client or Skia objects).
|
|
*/
|
|
virtual void releaseResourcesAndAbandonContext();
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Resource Cache
|
|
|
|
/**
|
|
* Return the current GPU resource cache limits.
|
|
*
|
|
* @param maxResources If non-null, returns maximum number of resources that
|
|
* can be held in the cache.
|
|
* @param maxResourceBytes If non-null, returns maximum number of bytes of
|
|
* video memory that can be held in the cache.
|
|
*/
|
|
void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
|
|
|
|
/**
|
|
* Gets the current GPU resource cache usage.
|
|
*
|
|
* @param resourceCount If non-null, returns the number of resources that are held in the
|
|
* cache.
|
|
* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
|
|
* in the cache.
|
|
*/
|
|
void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
|
|
|
|
/**
|
|
* Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources.
|
|
*/
|
|
size_t getResourceCachePurgeableBytes() const;
|
|
|
|
/**
|
|
* Specify the GPU resource cache limits. If the current cache exceeds either
|
|
* of these, it will be purged (LRU) to keep the cache within these limits.
|
|
*
|
|
* @param maxResources The maximum number of resources that can be held in
|
|
* the cache.
|
|
* @param maxResourceBytes The maximum number of bytes of video memory
|
|
* that can be held in the cache.
|
|
*/
|
|
void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
|
|
|
|
/**
|
|
* Frees GPU created by the context. Can be called to reduce GPU memory
|
|
* pressure.
|
|
*/
|
|
virtual void freeGpuResources();
|
|
|
|
/**
|
|
* Purge all the unlocked resources from the cache.
|
|
* This entry point is mainly meant for timing texture uploads
|
|
* and is not defined in normal builds of Skia.
|
|
*/
|
|
void purgeAllUnlockedResources();
|
|
|
|
/**
|
|
* Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are
|
|
* otherwise marked for deletion, regardless of whether the context is under budget.
|
|
*/
|
|
void performDeferredCleanup(std::chrono::milliseconds msNotUsed);
|
|
|
|
// Temporary compatibility API for Android.
|
|
void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) {
|
|
this->performDeferredCleanup(msNotUsed);
|
|
}
|
|
|
|
/**
|
|
* Purge unlocked resources from the cache until the the provided byte count has been reached
|
|
* or we have purged all unlocked resources. The default policy is to purge in LRU order, but
|
|
* can be overridden to prefer purging scratch resources (in LRU order) prior to purging other
|
|
* resource types.
|
|
*
|
|
* @param maxBytesToPurge the desired number of bytes to be purged.
|
|
* @param preferScratchResources If true scratch resources will be purged prior to other
|
|
* resource types.
|
|
*/
|
|
void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources);
|
|
|
|
/** Access the context capabilities */
|
|
const GrCaps* caps() const { return fCaps.get(); }
|
|
|
|
/**
|
|
* Can a SkImage be created with the given color type.
|
|
*/
|
|
bool colorTypeSupportedAsImage(SkColorType) const;
|
|
|
|
/**
|
|
* Can a SkSurface be created with the given color type. To check whether MSAA is supported
|
|
* use maxSurfaceSampleCountForColorType().
|
|
*/
|
|
bool colorTypeSupportedAsSurface(SkColorType colorType) const {
|
|
return this->maxSurfaceSampleCountForColorType(colorType) > 0;
|
|
}
|
|
|
|
/**
|
|
* Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA
|
|
* rendering is supported for the color type. 0 is returned if rendering to this color type
|
|
* is not supported at all.
|
|
*/
|
|
int maxSurfaceSampleCountForColorType(SkColorType) const;
|
|
|
|
/*
|
|
* Create a new render target context backed by a deferred-style
|
|
* GrRenderTargetProxy. We guarantee that "asTextureProxy" will succeed for
|
|
* renderTargetContexts created via this entry point.
|
|
*/
|
|
sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContext(
|
|
SkBackingFit fit,
|
|
int width, int height,
|
|
GrPixelConfig config,
|
|
sk_sp<SkColorSpace> colorSpace,
|
|
int sampleCnt = 1,
|
|
GrMipMapped = GrMipMapped::kNo,
|
|
GrSurfaceOrigin origin = kBottomLeft_GrSurfaceOrigin,
|
|
const SkSurfaceProps* surfaceProps = nullptr,
|
|
SkBudgeted = SkBudgeted::kYes);
|
|
/*
|
|
* This method will attempt to create a renderTargetContext that has, at least, the number of
|
|
* channels and precision per channel as requested in 'config' (e.g., A8 and 888 can be
|
|
* converted to 8888). It may also swizzle the channels (e.g., BGRA -> RGBA).
|
|
* SRGB-ness will be preserved.
|
|
*/
|
|
sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContextWithFallback(
|
|
SkBackingFit fit,
|
|
int width, int height,
|
|
GrPixelConfig config,
|
|
sk_sp<SkColorSpace> colorSpace,
|
|
int sampleCnt = 1,
|
|
GrMipMapped = GrMipMapped::kNo,
|
|
GrSurfaceOrigin origin = kBottomLeft_GrSurfaceOrigin,
|
|
const SkSurfaceProps* surfaceProps = nullptr,
|
|
SkBudgeted budgeted = SkBudgeted::kYes);
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Misc.
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the underlying 3D API.
|
|
*/
|
|
void flush();
|
|
|
|
/**
|
|
* Call to ensure all drawing to the context has been issued to the underlying 3D API. After
|
|
* issuing all commands, numSemaphore semaphores will be signaled by the gpu. The client passes
|
|
* in an array of numSemaphores GrBackendSemaphores. In general these GrBackendSemaphore's can
|
|
* be either initialized or not. If they are initialized, the backend uses the passed in
|
|
* semaphore. If it is not initialized, a new semaphore is created and the GrBackendSemaphore
|
|
* object is initialized with that semaphore.
|
|
*
|
|
* The client will own and be responsible for deleting the underlying semaphores that are stored
|
|
* and returned in initialized GrBackendSemaphore objects. The GrBackendSemaphore objects
|
|
* themselves can be deleted as soon as this function returns.
|
|
*
|
|
* If the backend API is OpenGL only uninitialized GrBackendSemaphores are supported.
|
|
* If the backend API is Vulkan either initialized or unitialized semaphores are supported.
|
|
* If unitialized, the semaphores which are created will be valid for use only with the VkDevice
|
|
* with which they were created.
|
|
*
|
|
* If this call returns GrSemaphoresSubmited::kNo, the GPU backend will not have created or
|
|
* added any semaphores to signal on the GPU. Thus the client should not have the GPU wait on
|
|
* any of the semaphores. However, any pending commands to the context will still be flushed.
|
|
*/
|
|
GrSemaphoresSubmitted flushAndSignalSemaphores(int numSemaphores,
|
|
GrBackendSemaphore signalSemaphores[]);
|
|
|
|
/**
|
|
* An ID associated with this context, guaranteed to be unique.
|
|
*/
|
|
uint32_t uniqueID() { return fUniqueID; }
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// Functions intended for internal use only.
|
|
bool abandoned() const;
|
|
|
|
/** Reset GPU stats */
|
|
void resetGpuStats() const ;
|
|
|
|
/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
|
|
void dumpCacheStats(SkString*) const;
|
|
void dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
|
|
void printCacheStats() const;
|
|
|
|
/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
|
|
void dumpGpuStats(SkString*) const;
|
|
void dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
|
|
void printGpuStats() const;
|
|
|
|
/** Returns a string with detailed information about the context & GPU, in JSON format. */
|
|
SkString dump() const;
|
|
|
|
/** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge.
|
|
this is for testing only */
|
|
void setTextBlobCacheLimit_ForTesting(size_t bytes);
|
|
|
|
/** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be
|
|
to an array of 3 entries */
|
|
void setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs);
|
|
|
|
/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
|
|
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
|
|
|
|
/** Get pointer to atlas texture for given mask format. Note that this wraps an
|
|
actively mutating texture in an SkImage. This could yield unexpected results
|
|
if it gets cached or used more generally. */
|
|
sk_sp<SkImage> getFontAtlasImage_ForTesting(GrMaskFormat format, unsigned int index = 0);
|
|
|
|
GrAuditTrail* getAuditTrail() { return &fAuditTrail; }
|
|
|
|
GrContextOptions::PersistentCache* getPersistentCache() { return fPersistentCache; }
|
|
|
|
/** This is only useful for debug purposes */
|
|
SkDEBUGCODE(GrSingleOwner* debugSingleOwner() const { return &fSingleOwner; } )
|
|
|
|
// Provides access to functions that aren't part of the public API.
|
|
GrContextPriv contextPriv();
|
|
const GrContextPriv contextPriv() const;
|
|
|
|
protected:
|
|
GrContext(GrBackend, int32_t id = SK_InvalidGenID);
|
|
|
|
bool initCommon(const GrContextOptions&);
|
|
virtual bool init(const GrContextOptions&) = 0; // must be called after the ctor!
|
|
|
|
virtual GrAtlasManager* onGetFullAtlasManager() = 0;
|
|
virtual GrRestrictedAtlasManager* onGetRestrictedAtlasManager() = 0;
|
|
|
|
const GrBackend fBackend;
|
|
sk_sp<const GrCaps> fCaps;
|
|
sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
|
|
|
|
private:
|
|
sk_sp<GrGpu> fGpu;
|
|
GrResourceCache* fResourceCache;
|
|
GrResourceProvider* fResourceProvider;
|
|
GrProxyProvider* fProxyProvider;
|
|
|
|
|
|
GrGlyphCache* fGlyphCache;
|
|
std::unique_ptr<GrTextBlobCache> fTextBlobCache;
|
|
|
|
bool fDisableGpuYUVConversion;
|
|
bool fSharpenMipmappedTextures;
|
|
bool fDidTestPMConversions;
|
|
// true if the PM/UPM conversion succeeded; false otherwise
|
|
bool fPMUPMConversionsRoundTrip;
|
|
|
|
// In debug builds we guard against improper thread handling
|
|
// This guard is passed to the GrDrawingManager and, from there to all the
|
|
// GrRenderTargetContexts. It is also passed to the GrResourceProvider and SkGpuDevice.
|
|
mutable GrSingleOwner fSingleOwner;
|
|
|
|
std::unique_ptr<SkTaskGroup> fTaskGroup;
|
|
|
|
struct CleanUpData {
|
|
PFCleanUpFunc fFunc;
|
|
void* fInfo;
|
|
};
|
|
|
|
SkTDArray<CleanUpData> fCleanUpData;
|
|
|
|
const uint32_t fUniqueID;
|
|
|
|
std::unique_ptr<GrDrawingManager> fDrawingManager;
|
|
|
|
GrAuditTrail fAuditTrail;
|
|
|
|
GrContextOptions::PersistentCache* fPersistentCache;
|
|
|
|
// TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
|
|
friend class GrContextPriv;
|
|
|
|
/**
|
|
* These functions create premul <-> unpremul effects. If the second argument is 'true', they
|
|
* use the specialized round-trip effects from GrConfigConversionEffect, otherwise they
|
|
* create effects that do naive multiply or divide.
|
|
*/
|
|
std::unique_ptr<GrFragmentProcessor> createPMToUPMEffect(std::unique_ptr<GrFragmentProcessor>,
|
|
bool useConfigConversionEffect);
|
|
std::unique_ptr<GrFragmentProcessor> createUPMToPMEffect(std::unique_ptr<GrFragmentProcessor>,
|
|
bool useConfigConversionEffect);
|
|
|
|
/**
|
|
* Returns true if createPMtoUPMEffect and createUPMToPMEffect will succeed for non-sRGB 8888
|
|
* configs. In other words, did we find a pair of round-trip preserving conversion effects?
|
|
*/
|
|
bool validPMUPMConversionExists();
|
|
|
|
/**
|
|
* A callback similar to the above for use by the TextBlobCache
|
|
* TODO move textblob draw calls below context so we can use the call above.
|
|
*/
|
|
static void TextBlobCacheOverBudgetCB(void* data);
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/**
|
|
* Can be used to perform actions related to the generating GrContext in a thread safe manner. The
|
|
* proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
|
|
*/
|
|
class GrContextThreadSafeProxy : public SkRefCnt {
|
|
public:
|
|
bool matches(GrContext* context) const { return context->uniqueID() == fContextUniqueID; }
|
|
|
|
/**
|
|
* Create a surface characterization for a DDL that will be replayed into the GrContext
|
|
* that created this proxy. On failure the resulting characterization will be invalid (i.e.,
|
|
* "!c.isValid()").
|
|
*
|
|
* @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
|
|
* DDL created with this characterization is replayed.
|
|
* Note: the contract here is that the DDL will be created as
|
|
* if it had a full 'cacheMaxResourceBytes' to use. If replayed
|
|
* into a GrContext that already has locked GPU memory, the
|
|
* replay can exceed the budget. To rephrase, all resource
|
|
* allocation decisions are made at record time and at playback
|
|
* time the budget limits will be ignored.
|
|
* @param ii The image info specifying properties of the SkSurface that
|
|
* the DDL created with this characterization will be replayed
|
|
* into.
|
|
* Note: Ganesh doesn't make use of the SkImageInfo's alphaType
|
|
* @param backendFormat Information about the format of the GPU surface that will
|
|
* back the SkSurface upon replay
|
|
* @param sampleCount The sample count of the SkSurface that the DDL created with
|
|
* this characterization will be replayed into
|
|
* @param origin The origin of the SkSurface that the DDL created with this
|
|
* characterization will be replayed into
|
|
* @param surfaceProps The surface properties of the SkSurface that the DDL created
|
|
* with this characterization will be replayed into
|
|
* @param isMipMapped Will the surface the DDL will be replayed into have space
|
|
* allocated for mipmaps?
|
|
*/
|
|
SkSurfaceCharacterization createCharacterization(
|
|
size_t cacheMaxResourceBytes,
|
|
const SkImageInfo& ii, const GrBackendFormat& backendFormat,
|
|
int sampleCount, GrSurfaceOrigin origin,
|
|
const SkSurfaceProps& surfaceProps,
|
|
bool isMipMapped);
|
|
|
|
private:
|
|
// DDL TODO: need to add unit tests for backend & maybe options
|
|
GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
|
|
uint32_t uniqueID,
|
|
GrBackend backend,
|
|
const GrContextOptions& options)
|
|
: fCaps(std::move(caps))
|
|
, fContextUniqueID(uniqueID)
|
|
, fBackend(backend)
|
|
, fOptions(options) {
|
|
}
|
|
|
|
sk_sp<const GrCaps> fCaps;
|
|
const uint32_t fContextUniqueID;
|
|
const GrBackend fBackend;
|
|
const GrContextOptions fOptions;
|
|
|
|
friend class GrDirectContext; // To construct this object
|
|
friend class GrContextPriv; // for access to 'fOptions' in MakeDDL
|
|
friend class GrDDLContext; // to implement the GrDDLContext ctor (access to all members)
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
#endif
|