skia2/gm/conicpaths.cpp
Ben Wagner 7fde8e1728 IWYU for gms.
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.

Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-02 17:48:53 +00:00

215 lines
7.0 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkFloatBits.h"
#include "include/private/SkTArray.h"
class ConicPathsGM : public skiagm::GM {
protected:
SkString onShortName() override {
return SkString("conicpaths");
}
SkISize onISize() override {
return SkISize::Make(920, 960);
}
void onOnceBeforeDraw() override {
{
const SkScalar w = SkScalarSqrt(2)/2;
SkPath* conicCirlce = &fPaths.push_back();
conicCirlce->moveTo(0, 0);
conicCirlce->conicTo(0, 50, 50, 50, w);
conicCirlce->rConicTo(50, 0, 50, -50, w);
conicCirlce->rConicTo(0, -50, -50, -50, w);
conicCirlce->rConicTo(-50, 0, -50, 50, w);
}
{
SkPath* hyperbola = &fPaths.push_back();
hyperbola->moveTo(0, 0);
hyperbola->conicTo(0, 100, 100, 100, 2);
}
{
SkPath* thinHyperbola = &fPaths.push_back();
thinHyperbola->moveTo(0, 0);
thinHyperbola->conicTo(100, 100, 5, 0, 2);
}
{
SkPath* veryThinHyperbola = &fPaths.push_back();
veryThinHyperbola->moveTo(0, 0);
veryThinHyperbola->conicTo(100, 100, 1, 0, 2);
}
{
SkPath* closedHyperbola = &fPaths.push_back();
closedHyperbola->moveTo(0, 0);
closedHyperbola->conicTo(100, 100, 0, 0, 2);
}
{
// using 1 as weight defaults to using quadTo
SkPath* nearParabola = &fPaths.push_back();
nearParabola->moveTo(0, 0);
nearParabola->conicTo(0, 100, 100, 100, 0.999f);
}
{
SkPath* thinEllipse = &fPaths.push_back();
thinEllipse->moveTo(0, 0);
thinEllipse->conicTo(100, 100, 5, 0, SK_ScalarHalf);
}
{
SkPath* veryThinEllipse = &fPaths.push_back();
veryThinEllipse->moveTo(0, 0);
veryThinEllipse->conicTo(100, 100, 1, 0, SK_ScalarHalf);
}
{
SkPath* closedEllipse = &fPaths.push_back();
closedEllipse->moveTo(0, 0);
closedEllipse->conicTo(100, 100, 0, 0, SK_ScalarHalf);
}
{
const SkScalar w = SkScalarSqrt(2)/2;
fGiantCircle.moveTo(2.1e+11f, -1.05e+11f);
fGiantCircle.conicTo(2.1e+11f, 0, 1.05e+11f, 0, w);
fGiantCircle.conicTo(0, 0, 0, -1.05e+11f, w);
fGiantCircle.conicTo(0, -2.1e+11f, 1.05e+11f, -2.1e+11f, w);
fGiantCircle.conicTo(2.1e+11f, -2.1e+11f, 2.1e+11f, -1.05e+11f, w);
}
}
void drawGiantCircle(SkCanvas* canvas) {
SkPaint paint;
canvas->drawPath(fGiantCircle, paint);
}
void onDraw(SkCanvas* canvas) override {
const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
const SkScalar margin = 15;
canvas->translate(margin, margin);
SkPaint paint;
for (int p = 0; p < fPaths.count(); ++p) {
canvas->save();
for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
paint.setARGB(kAlphaValue[a], 0, 0, 0);
for (int aa = 0; aa < 2; ++aa) {
paint.setAntiAlias(SkToBool(aa));
for (int fh = 0; fh < 2; ++fh) {
paint.setStyle(fh ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
const SkRect& bounds = fPaths[p].getBounds();
canvas->save();
canvas->translate(-bounds.fLeft, -bounds.fTop);
canvas->drawPath(fPaths[p], paint);
canvas->restore();
canvas->translate(110, 0);
}
}
}
canvas->restore();
canvas->translate(0, 110);
}
canvas->restore();
this->drawGiantCircle(canvas);
}
private:
SkTArray<SkPath> fPaths;
SkPath fGiantCircle;
typedef skiagm::GM INHERITED;
};
DEF_GM(return new ConicPathsGM;)
//////////////////////////////////////////////////////////////////////////////
/* arc should be on top of circle */
DEF_SIMPLE_GM(arccirclegap, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
SkPath path;
path.moveTo(288.88884710654133f, -280.26680862609f);
path.arcTo(0, 0, -39.00216443306411f, 400.6058925796476f, radius);
paint.setColor(0xff007f00);
canvas->drawPath(path, paint);
}
/* circle should be antialiased */
DEF_SIMPLE_GM(largecircle, canvas, 250, 250) {
canvas->translate(50, 100);
SkPoint c = { 1052.5390625f, 506.8760978034711f };
SkScalar radius = 1096.702150363923f;
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
canvas->drawCircle(c, radius, paint);
}
/* ovals should not be blurry */
DEF_SIMPLE_GM(largeovals, canvas, 250, 250) {
// Test EllipseOp
SkRect r = SkRect::MakeXYWH(-520, -520, 5000, 4000);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(100);
canvas->drawOval(r, paint);
r.offset(-15, -15);
paint.setColor(SK_ColorDKGRAY);
// we use stroke and fill to avoid falling into the SimpleFill path
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(1);
canvas->drawOval(r, paint);
// Test DIEllipseOp
canvas->rotate(1.0f);
r.offset(55, 55);
paint.setColor(SK_ColorGRAY);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(100);
canvas->drawOval(r, paint);
r.offset(-15, -15);
paint.setColor(SK_ColorLTGRAY);
paint.setStyle(SkPaint::kStrokeAndFill_Style);
paint.setStrokeWidth(1);
canvas->drawOval(r, paint);
}
DEF_SIMPLE_GM(crbug_640176, canvas, 250, 250) {
SkPath path;
path.moveTo(SkBits2Float(0x00000000), SkBits2Float(0x00000000)); // 0, 0
path.lineTo(SkBits2Float(0x42cfd89a), SkBits2Float(0xc2700000)); // 103.923f, -60
path.lineTo(SkBits2Float(0x42cfd899), SkBits2Float(0xc2700006)); // 103.923f, -60
path.conicTo(SkBits2Float(0x42f00000), SkBits2Float(0xc2009d9c),
SkBits2Float(0x42f00001), SkBits2Float(0x00000000),
SkBits2Float(0x3f7746ea)); // 120, -32.1539f, 120, 0, 0.965926f
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(125, 125);
canvas->drawPath(path, paint);
}