696933d8ba
Bug: skia:9462 Change-Id: I54141ffa4db7d5eb77e2e3d1b464ee540be3cd4d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244076 Reviewed-by: Kevin Lubick <kjlubick@google.com> Commit-Queue: Nathaniel Nifong <nifong@google.com>
66 lines
2.6 KiB
JavaScript
66 lines
2.6 KiB
JavaScript
// The increased timeout is especially needed with larger binaries
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// like in the debug/gpu build
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jasmine.DEFAULT_TIMEOUT_INTERVAL = 20000;
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describe('Debugger\'s Playback Behavior', function() {
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const container = document.createElement('div');
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document.body.appendChild(container);
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beforeEach(function() {
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container.innerHTML = `<canvas id=debugger_view width=720 height=1280></canvas>`;
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});
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afterEach(function() {
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container.innerHTML = '';
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});
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it('can switch to the second frame of an animated skp', function(done) {
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const filename = '/debugger/anim.mskp'
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const fetchSkpPromise = fetch(filename);
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Promise.all([LoadDebugger, fetchSkpPromise]).then((values) => {
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const response = values[1];
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if (!response.ok) {
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throw new Error("HTTP error, status = " + response.status);
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}
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response.arrayBuffer().then((buffer) => {
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catchException(done, () => {
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const canvasElement = document.getElementById('debugger_view');
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const fileContents = new Uint8Array(buffer);
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console.log('fetched '+filename);
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const player = Debugger.SkpFilePlayer(fileContents);
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const bounds = player.getBounds();
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canvasElement.width = bounds.fRight - bounds.fLeft;
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canvasElement.height = bounds.fBottom - bounds.fTop;
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expect(canvasElement.width).toBe(1080);
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expect(canvasElement.height).toBe(1920);
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const surface = Debugger.MakeWebGLCanvasSurface(canvasElement);
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expect(surface).toBeTruthy();
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const numFrames = player.getFrameCount();
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expect(numFrames).toBe(10);
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let cmd = JSON.parse(player.jsonCommandList(surface));
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expect(cmd).toBeTruthy();
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// Move to last command in first frame
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player.drawTo(surface, cmd.commands.length);
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surface.flush();
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// Move to frame two
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player.changeFrame(1);
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cmd = JSON.parse(player.jsonCommandList(surface));
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expect(cmd).toBeTruthy();
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// move to command 100 in frame 2
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player.drawTo(surface, 100);
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surface.flush();
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console.log('drew picture to canvas element');
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surface.dispose();
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done();
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})();
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});
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});
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});
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});
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