skia2/resources/sksl
John Stiles 97d18174d6 Allow Metal shaders to return half4 colors.
This allows us to write SkSL shaders which are valid both for use as
Runtime Effect, and for compilation with skslc targeting Metal.

Change-Id: I74e125d81865d4092e657a7d9948d2e72054bda5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357777
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 23:24:02 +00:00
..
blend Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
errors Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
folding Run unit tests to verify SkSL folding behavior. 2021-01-22 20:34:28 +00:00
fp Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
glsl Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
inliner Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
intrinsics Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
metal Allow Metal shaders to return half4 colors. 2021-01-22 23:24:02 +00:00
runtime Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
runtime_errors Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
shared Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
spirv Improve memory layout handling in SPIRV generator 2021-01-22 22:16:48 +00:00
workarounds Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00
README.txt Migrate SkSL test inputs to the resources/ directory. 2021-01-22 18:57:29 +00:00

This directory contains source files for testing skslc compilation.
The compiled output files are in the /tests/sksl/ directory.