97d18174d6
This allows us to write SkSL shaders which are valid both for use as Runtime Effect, and for compilation with skslc targeting Metal. Change-Id: I74e125d81865d4092e657a7d9948d2e72054bda5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357777 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> |
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CastHalf4ToMat2x2.metal | ||
CastMat2x2ToMat3x3.metal | ||
CastMat2x3ToMat4x4.metal | ||
CastMat4x4ToMat3x4.metal | ||
CastMat4x4ToMat4x3.metal | ||
InterfaceBlocksRequireBinding.metal | ||
NumericGlobals.metal | ||
OpaqueTypeInInterfaceBlock.metal | ||
OpaqueTypeInStruct.metal | ||
OutParams.metal | ||
OutVarsRequireLocation.metal | ||
ReturnBadTypeFromMain.metal | ||
ReturnColorFromMain.metal | ||
SamplerGlobals.metal | ||
SwizzleHelper.metal |