854ac61e90
This also rolls * glslang 1f0fcbe5a...b5757b950 * shaderc 362becca1..802636496 * spirv-cross 871c85d7f..6637610b1 * spirv-tools 1c8bda372..e95fbfb1f https://dawn.googlesource.com/dawn.git/+log/11652ff8f8b3..6574f92747a2 git log 11652ff8f..6574f9274 --date=short --no-merges --format='%ad %ae %s' 2020-04-09 cwallez@chromium.org Fix the @rpath of dawn_components 2020-04-09 cwallez@chromium.org Remove temporary GN groups after Chromium fix 2020-04-09 cwallez@chromium.org Fix UBO/SSBO OOB in ComputeStorageBufferBarrierTests 2020-04-09 cwallez@chromium.org Fix wgpu::WholeSize not being set correctly inside BindGroup 2020-04-09 cwallez@chromium.org Skip ViewportTest failing on Swiftshader. 2020-04-09 cwallez@chromium.org Skip Float16 TextureFormatTests on Swiftshader 2020-04-08 rharrison@chromium.org Propagate comparison sampler support from spvc 2020-04-08 zmo@chromium.org Make the Vulkan Validation Layers an optional dependency. 2020-04-08 cwallez@chromium.org BUILD.gn: enable additional warnings. 2020-04-08 cwallez@chromium.org Roll third_party/swiftshader/ 51b2800bb..63ed0e445 (131 commits) 2020-04-08 cwallez@chromium.org Fix wgpu::WholeSize to count until the end of the buffer. 2020-04-08 cwallez@chromium.org dawn_wire: Correctly handle buffer state changes on Destroy() 2020-04-07 rharrison@chromium.org Add default to conversion utility to avoid build breakage 2020-04-07 cwallez@chromium.org Fixes to be able to build Dawn inside Skia 2020-04-07 cwallez@chromium.org Simplify the device lifecycle. 2020-04-07 cwallez@chromium.org Fix Dawn's proxy groups to use public_deps instead of deps 2020-04-07 cwallez@chromium.org Fix a -Wstrict-prototypes 2020-04-07 cwallez@chromium.org Add a DeviceBase::Initialize that must be called by backends. 2020-04-07 cwallez@chromium.org BUILD.gn: rename libdawn_native/wire to dawn_native/wire 2020-04-07 cwallez@chromium.org Split dawn_(native|wire|platform) to their own BUILD.gn files 2020-04-07 cwallez@chromium.org Rename BG[L]Binding to BG[L]Entry 2020-04-06 kainino@chromium.org Fix is_asan build (at least on Mac) 2020-04-06 bryan.bernhart@intel.com Reland "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-06 rafael.cintron@microsoft.com Make RefCounted derived objects have private destructors 2020-04-06 cwallez@chromium.org Make Toggles overriden automatically and device creation 2020-04-06 hao.x.li@intel.com Force uninitialized variables to be zero for shader compiler on D3D12 2020-04-06 rharrison@chromium.org Rolling 3 dependencies 2020-04-06 cwallez@chromium.org Change the TogglesSet API to look like a set<> 2020-04-06 cwallez@chromium.org Revert "D3D12: Stage BindGroups on CPU descriptor heaps." 2020-04-03 hao.x.li@intel.com Roll third_party/shaderc/ f085b9745..f175adffa (4 commits) 2020-04-03 enga@chromium.org Support chained extension structs on the wire 2020-04-03 bryan.bernhart@intel.com D3D12: Stage BindGroups on CPU descriptor heaps. 2020-04-03 hao.x.li@intel.com Return error instead of crash if compile shader failed on D3D12 2020-04-02 cwallez@chromium.org Add enga@chromium.org as OWNER 2020-04-02 cwallez@chromium.org Fix -Wunreachable-code-break 2020-04-02 cwallez@chromium.org Normalize case X : {} break; to case X : { break;} 2020-04-01 natlee@microsoft.com D3D12 Add check for DXGI_ERROR_DEVICE_REMOVED real device removed 2020-04-01 cwallez@chromium.org Rename GetBindGroupLayout's argument group->groupIndex 2020-04-01 cwallez@chromium.org Separate device lost from internal errors. 2020-03-31 cwallez@chromium.org Use the default values for Dispatch in examples and tests 2020-03-31 cwallez@chromium.org Add the defaults for Draw and DrawIndexed 2020-03-31 brandon1.jones@intel.com Residency 5: Implement and Integrate Residency Management 2020-03-30 yunchao.he@intel.com Add validation tests for resource usage tracking - 4 2020-03-30 cwallez@chromium.org Fix compilation on iOS where setDisplaySyncEnabled isn't available. 2020-03-30 bungeman@chromium.org Add std:: to nullptr_t 2020-03-30 rafael.cintron@microsoft.com Call ID3D12SharingContract::Present on WebGPU swap buffer destroy 2020-03-30 rharrison@chromium.org Rolling 4 dependencies 2020-03-30 natlee@microsoft.com D3D12 Immediately release pending commands 2020-03-27 yunchao.he@intel.com Add validation tests for resource usage tracking - 2 2020-03-27 enga@chromium.org Merge BindGroupLayout and ShaderModule BindingInfos 2020-03-27 cwallez@chromium.org Vulkan: Load functions for surface extensions we support. 2020-03-27 cwallez@chromium.org Metal: Don't crash on invalid shaders 2020-03-27 cwallez@chromium.org Vulkan: Free recording context semaphores on destroy. 2020-03-27 cwallez@chromium.org Vulkan: Use EXT_metal_surface instead of MVK_macos_surface 2020-03-27 cwallez@chromium.org Vulkan: Make GatherSurfaceInfo use ResultOrError 2020-03-27 cwallez@chromium.org Vulkan: Don't use vulkan.h's prototypes. 2020-03-27 yunchao.he@intel.com Add validation tests for resource usage tracking 2020-03-26 bryan.bernhart@intel.com perf_tests: Update perf_test_runner format. 2020-03-26 enga@chromium.org Convert LayoutBindingInfo to an array of BindingInfos 2020-03-26 jiawei.shao@intel.com Collect if a storage texture is declared as multisampled in shader 2020-03-25 bryan.bernhart@intel.com D3D12: Add end2end tests for small shader-visible heaps. 2020-03-25 jiawei.shao@intel.com Add validations on the creation of bind groups with storage textures 2020-03-24 enga@chromium.org Add DAWN_NO_DISCARD to ErrorData 2020-03-24 cwallez@chromium.org Validate there are at most kMaxBindingsPerGroup entries per layout. 2020-03-24 jiawei.shao@intel.com Reland "Check bind group layout with storage texture in pipeline descriptors" 2020-03-23 enga@chromium.org Fix MSVC build 2020-03-23 rharrison@chromium.org Rolling 5 dependencies 2020-03-23 cwallez@chromium.org Properly handle SPVC errors. 2020-03-23 cwallez@chromium.org Stop using SPVC by default. 2020-03-20 enga@chromium.org Support and pack unbounded binding numbers in the BGL |
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.. | ||
angle2 | ||
cpu-features | ||
dawn | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
glslang | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libsdl | ||
libwebp | ||
lua | ||
native_app_glue | ||
opencl | ||
piex | ||
sfntly | ||
shaderc | ||
skcms | ||
spirv-cross | ||
spirv-headers | ||
spirv-tools | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.gn | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.