skia2/gm/shadertext.cpp
sugoi@google.com 0f0d9b720e GM : Unused parameters cleanup
I removed unused parameters in the gms wherever it was trivial to do so. I'm
trying to get the easy ones out of the way before we get into more involved
discussions around this.
Review URL: https://codereview.appspot.com/7398056

git-svn-id: http://skia.googlecode.com/svn/trunk@7881 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-02-27 15:41:12 +00:00

216 lines
7.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkUnitMappers.h"
namespace skiagm {
static void makebm(SkBitmap* bm, SkBitmap::Config config, int w, int h) {
bm->setConfig(config, w, h);
bm->allocPixels();
bm->eraseColor(SK_ColorTRANSPARENT);
SkCanvas canvas(*bm);
SkScalar s = SkIntToScalar(SkMin32(w, h));
SkPoint pts[] = { { 0, 0 }, { s, s } };
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE };
SkScalar pos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
SkPaint paint;
SkUnitMapper* um = NULL;
um = new SkCosineMapper;
SkAutoUnref au(um);
paint.setDither(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode, um))->unref();
canvas.drawPaint(paint);
}
static SkShader* MakeBitmapShader(SkShader::TileMode tx, SkShader::TileMode ty,
int w, int h) {
static SkBitmap bmp;
if (bmp.isNull()) {
makebm(&bmp, SkBitmap::kARGB_8888_Config, w/2, h/4);
}
return SkShader::CreateBitmapShader(bmp, tx, ty);
}
///////////////////////////////////////////////////////////////////////////////
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 5, gColors, NULL },
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, mapper);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, mapper);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, SkUnitMapper* mapper) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, mapper);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm, mapper);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, SkUnitMapper* mapper);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial
};
///////////////////////////////////////////////////////////////////////////////
class ShaderTextGM : public GM {
public:
ShaderTextGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() {
return SkString("shadertext");
}
SkISize onISize() { return make_isize(1450, 500); }
virtual void onDraw(SkCanvas* canvas) {
const char text[] = "Shaded Text";
const int textLen = SK_ARRAY_COUNT(text) - 1;
const int pointSize = 36;
int w = pointSize * textLen;
int h = pointSize;
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(w), SkIntToScalar(h) }
};
SkScalar textBase = SkIntToScalar(h/2);
SkShader::TileMode tileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode
};
static const int gradCount = SK_ARRAY_COUNT(gGradData) *
SK_ARRAY_COUNT(gGradMakers);
static const int bmpCount = SK_ARRAY_COUNT(tileModes) *
SK_ARRAY_COUNT(tileModes);
SkShader* shaders[gradCount + bmpCount];
int shdIdx = 0;
for (size_t d = 0; d < SK_ARRAY_COUNT(gGradData); ++d) {
for (size_t m = 0; m < SK_ARRAY_COUNT(gGradMakers); ++m) {
shaders[shdIdx++] = gGradMakers[m](pts,
gGradData[d],
SkShader::kClamp_TileMode,
NULL);
}
}
for (size_t tx = 0; tx < SK_ARRAY_COUNT(tileModes); ++tx) {
for (size_t ty = 0; ty < SK_ARRAY_COUNT(tileModes); ++ty) {
shaders[shdIdx++] = MakeBitmapShader(tileModes[tx],
tileModes[ty],
w/8, h);
}
}
SkPaint paint;
paint.setDither(true);
paint.setAntiAlias(true);
paint.setTextSize(SkIntToScalar(pointSize));
canvas->save();
canvas->translate(SkIntToScalar(20), SkIntToScalar(10));
SkPath path;
path.arcTo(SkRect::MakeXYWH(SkIntToScalar(-40), SkIntToScalar(15),
SkIntToScalar(300), SkIntToScalar(90)),
SkIntToScalar(225), SkIntToScalar(90),
false);
path.close();
static const int testsPerCol = 8;
static const int rowHeight = 60;
static const int colWidth = 300;
canvas->save();
for (size_t s = 0; s < SK_ARRAY_COUNT(shaders); s++) {
canvas->save();
int i = 2*s;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
paint.setShader(shaders[s])->unref();
canvas->drawText(text, textLen, 0, textBase, paint);
canvas->restore();
canvas->save();
++i;
canvas->translate(SkIntToScalar((i / testsPerCol) * colWidth),
SkIntToScalar((i % testsPerCol) * rowHeight));
canvas->drawTextOnPath(text, textLen, path, NULL, paint);
canvas->restore();
}
canvas->restore();
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
#ifndef SK_BUILD_FOR_ANDROID
static GM* MyFactory(void*) { return new ShaderTextGM; }
static GMRegistry reg(MyFactory);
#endif
}