51c62a6cfa
add template helper SkSWriter32, which allocates initial storage buffer Review URL: https://codereview.appspot.com/6299075 git-svn-id: http://skia.googlecode.com/svn/trunk@4237 2bbb7eff-a529-9590-31e7-b0007b416f81
209 lines
6.0 KiB
C++
209 lines
6.0 KiB
C++
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/*
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* Copyright 2008 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkWriter32_DEFINED
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#define SkWriter32_DEFINED
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#include "SkTypes.h"
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#include "SkScalar.h"
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#include "SkPath.h"
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#include "SkPoint.h"
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#include "SkRect.h"
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#include "SkMatrix.h"
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#include "SkRegion.h"
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class SkStream;
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class SkWStream;
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class SkWriter32 : SkNoncopyable {
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public:
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/**
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* The caller can specify an initial block of storage, which the caller manages.
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* SkWriter32 will not attempt to free this in its destructor. It is up to the
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* implementation to decide if, and how much, of the storage to utilize, and it
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* is possible that it may be ignored entirely.
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*/
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SkWriter32(size_t minSize, void* initialStorage, size_t storageSize);
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SkWriter32(size_t minSize)
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: fMinSize(minSize),
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fSize(0),
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fSingleBlock(NULL),
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fSingleBlockSize(0),
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fHead(NULL),
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fTail(NULL),
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fHeadIsExternalStorage(false) {}
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~SkWriter32();
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/**
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* Returns the single block backing the writer, or NULL if the memory is
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* to be dynamically allocated.
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*/
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void* getSingleBlock() const { return fSingleBlock; }
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/**
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* Specify the single block to back the writer, rathern than dynamically
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* allocating the memory. If block == NULL, then the writer reverts to
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* dynamic allocation (and resets).
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*/
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void reset(void* block, size_t size);
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bool writeBool(bool value) {
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this->writeInt(value);
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return value;
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}
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void writeInt(int32_t value) {
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*(int32_t*)this->reserve(sizeof(value)) = value;
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}
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void write8(int32_t value) {
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*(int32_t*)this->reserve(sizeof(value)) = value & 0xFF;
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}
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void write16(int32_t value) {
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*(int32_t*)this->reserve(sizeof(value)) = value & 0xFFFF;
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}
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void write32(int32_t value) {
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*(int32_t*)this->reserve(sizeof(value)) = value;
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}
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void writePtr(void* ptr) {
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// Since we "know" that we're always 4-byte aligned, we can tell the
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// compiler that here, by assigning to an int32 ptr.
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int32_t* addr = (int32_t*)this->reserve(sizeof(void*));
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if (4 == sizeof(void*)) {
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*(void**)addr = ptr;
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} else {
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memcpy(addr, &ptr, sizeof(void*));
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}
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}
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void writeScalar(SkScalar value) {
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*(SkScalar*)this->reserve(sizeof(value)) = value;
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}
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void writePoint(const SkPoint& pt) {
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*(SkPoint*)this->reserve(sizeof(pt)) = pt;
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}
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void writeRect(const SkRect& rect) {
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*(SkRect*)this->reserve(sizeof(rect)) = rect;
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}
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void writePath(const SkPath& path) {
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size_t size = path.writeToMemory(NULL);
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SkASSERT(SkAlign4(size) == size);
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path.writeToMemory(this->reserve(size));
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}
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void writeMatrix(const SkMatrix& matrix) {
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size_t size = matrix.writeToMemory(NULL);
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SkASSERT(SkAlign4(size) == size);
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matrix.writeToMemory(this->reserve(size));
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}
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void writeRegion(const SkRegion& rgn) {
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size_t size = rgn.writeToMemory(NULL);
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SkASSERT(SkAlign4(size) == size);
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rgn.writeToMemory(this->reserve(size));
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}
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// write count bytes (must be a multiple of 4)
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void writeMul4(const void* values, size_t size) {
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this->write(values, size);
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}
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/**
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* Write size bytes from values. size must be a multiple of 4, though
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* values need not be 4-byte aligned.
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*/
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void write(const void* values, size_t size) {
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SkASSERT(SkAlign4(size) == size);
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// if we could query how much is avail in the current block, we might
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// copy that much, and then alloc the rest. That would reduce the waste
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// in the current block
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memcpy(this->reserve(size), values, size);
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}
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void writePad(const void* src, size_t size);
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/**
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* Writes a string to the writer, which can be retrieved with
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* SkReader32::readString().
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* The length can be specified, or if -1 is passed, it will be computed by
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* calling strlen(). The length must be < 0xFFFF
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*/
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void writeString(const char* str, size_t len = (size_t)-1);
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/**
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* Computes the size (aligned to multiple of 4) need to write the string
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* in a call to writeString(). If the length is not specified, it will be
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* computed by calling strlen().
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*/
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static size_t WriteStringSize(const char* str, size_t len = (size_t)-1);
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// return the current offset (will always be a multiple of 4)
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uint32_t size() const { return fSize; }
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void reset();
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uint32_t* reserve(size_t size); // size MUST be multiple of 4
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// return the address of the 4byte int at the specified offset (which must
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// be a multiple of 4. This does not allocate any new space, so the returned
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// address is only valid for 1 int.
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uint32_t* peek32(size_t offset);
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// copy into a single buffer (allocated by caller). Must be at least size()
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void flatten(void* dst) const;
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// read from the stream, and write up to length bytes. Return the actual
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// number of bytes written.
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size_t readFromStream(SkStream*, size_t length);
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bool writeToStream(SkWStream*);
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private:
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size_t fMinSize;
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uint32_t fSize;
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char* fSingleBlock;
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uint32_t fSingleBlockSize;
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struct Block;
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Block* fHead;
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Block* fTail;
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bool fHeadIsExternalStorage;
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Block* newBlock(size_t bytes);
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};
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/**
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* Helper class to allocated SIZE bytes as part of the writer, and to provide
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* that storage to the constructor as its initial storage buffer.
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*
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* This wrapper ensures proper alignment rules are met for the storage.
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*/
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template <size_t SIZE> class SkSWriter32 : public SkWriter32 {
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public:
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SkSWriter32(size_t minSize) : SkWriter32(minSize, fData.fStorage, SIZE) {}
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private:
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union {
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void* fPtrAlignment;
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double fDoubleAlignment;
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char fStorage[SIZE];
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} fData;
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};
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#endif
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