2654187396
This can eliminate const variables which have been completely folded away, unnecessary synthetic variables created during codegen/inlining, or code that simply didn't need to exist at all. Change-Id: I37a65e455e6527a6a6c2f4dde918f48d84dc2638 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/383496 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
38 lines
1.2 KiB
Metal
38 lines
1.2 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 _0_v = _uniforms.testInputs;
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float _1_x = _0_v.x;
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float _2_y = _0_v.y;
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float _3_z = _0_v.z;
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float _4_w = _0_v.w;
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float4 a = float4(_1_x, _2_y, _3_z, _4_w);
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float _9_x = _uniforms.testInputs.x;
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float _10_y = _uniforms.testInputs.y;
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float _11_z = _uniforms.testInputs.z;
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float _12_w = _uniforms.testInputs.w;
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float4 b = float4(_9_x, _10_y, _11_z, _12_w);
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float4 _13_v = float4(0.0, 1.0, 2.0, 3.0);
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float _14_x = _13_v.x;
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float _15_y = _13_v.y;
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float _16_z = _13_v.z;
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float _17_w = _13_v.w;
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float4 c = float4(_14_x, _15_y, _16_z, _17_w);
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_out.sk_FragColor = (all(a == float4(-1.25, 0.0, 0.75, 2.25)) && all(b == float4(-1.25, 0.0, 0.75, 2.25))) && all(c == float4(0.0, 1.0, 2.0, 3.0)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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