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reed@google.com 98539c607b support lcd16 in text atlas (sans shader support)
git-svn-id: http://skia.googlecode.com/svn/trunk@939 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-03-15 15:40:16 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench http://codereview.appspot.com/3980041/ 2011-03-09 12:55:47 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm Add complex clip gm sample and cleanup unused headers/code in SampleComplexClip 2011-03-10 19:20:15 +00:00
gpu support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
include support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Add a sample application that runs on unix. 2011-03-15 15:15:15 +00:00
src support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
tests remove unused methods from SkRefPtr, as a check-point for better understanding 2011-03-08 16:06:06 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
unix_test_app Add a sample application that runs on unix. 2011-03-15 15:15:15 +00:00
vs Implementation of a GL-virtualization layer for Skia. This allows for 2011-03-14 21:23:01 +00:00
xcode Implementation of a GL-virtualization layer for Skia. This allows for 2011-03-14 21:23:01 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Enable compiling the PDF backend by default in the makefile. 2011-03-08 18:33:31 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects