skia2/include/gpu/GrBackendSurface.h
Stephen White 985741a554 First draft of Dawn backend: clears are working.
First draft of (mostly stubbed-out) GrDawnGpu.
Skeletons of GrDawnCaps, GrDawnGpuCommandBuffer, GrDawnRenderTarget.
First draft of DawnTestContext.
First draft of psuedo-fences for Dawn, implemented with MapReadAsync.

Change-Id: I443f3370522639e82f2fa0eebe6b206c372f13a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228137
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-07-18 18:09:12 +00:00

492 lines
16 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrBackendSurface_DEFINED
#define GrBackendSurface_DEFINED
#include "include/gpu/GrTypes.h"
#include "include/gpu/gl/GrGLTypes.h"
#include "include/gpu/mock/GrMockTypes.h"
#include "include/gpu/vk/GrVkTypes.h"
#include "include/private/GrGLTypesPriv.h"
#include "include/private/GrVkTypesPriv.h"
#ifdef SK_DAWN
#include "include/gpu/dawn/GrDawnTypes.h"
#endif
class GrVkImageLayout;
class GrGLTextureParameters;
#ifdef SK_DAWN
#include "dawn/dawncpp.h"
#endif
#ifdef SK_METAL
#include "include/gpu/mtl/GrMtlTypes.h"
#endif
#if !SK_SUPPORT_GPU
// SkSurface and SkImage rely on a minimal version of these always being available
class SK_API GrBackendTexture {
public:
GrBackendTexture() {}
bool isValid() const { return false; }
};
class SK_API GrBackendRenderTarget {
public:
GrBackendRenderTarget() {}
bool isValid() const { return false; }
};
#else
class SK_API GrBackendFormat {
public:
// Creates an invalid backend format.
GrBackendFormat() {}
GrBackendFormat(const GrBackendFormat& src);
static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
return GrBackendFormat(format, target);
}
static GrBackendFormat MakeVk(VkFormat format) {
return GrBackendFormat(format, GrVkYcbcrConversionInfo());
}
// This is used for external textures and the VkFormat is assumed to be VK_FORMAT_UNDEFINED.
// This call is only supported on Android since the GrVkYcbcrConvesionInfo contains an android
// external format.
static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo);
#ifdef SK_DAWN
static GrBackendFormat MakeDawn(dawn::TextureFormat format) {
return GrBackendFormat(format);
}
#endif
#ifdef SK_METAL
static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
return GrBackendFormat(format);
}
#endif
static GrBackendFormat MakeMock(GrColorType colorType) {
return GrBackendFormat(colorType);
}
bool operator==(const GrBackendFormat& that) const;
bool operator!=(const GrBackendFormat& that) const { return !(*this == that); }
GrBackendApi backend() const { return fBackend; }
GrTextureType textureType() const { return fTextureType; }
// If the backend API is GL, these return a pointer to the format and target. Otherwise
// they return nullptr.
const GrGLenum* getGLFormat() const;
const GrGLenum* getGLTarget() const;
// If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
// it returns nullptr
const VkFormat* getVkFormat() const;
const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const;
#ifdef SK_DAWN
const dawn::TextureFormat* getDawnFormat() const;
#endif
#ifdef SK_METAL
// If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise
// it returns nullptr
const GrMTLPixelFormat* getMtlFormat() const;
#endif
// If the backend API is Mock, this returns a pointer to the colorType.
// Otherwise it returns nullptr.
const GrColorType* getMockColorType() const;
// If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the
// GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will
// remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM.
GrBackendFormat makeTexture2D() const;
// Returns true if the backend format has been initialized.
bool isValid() const { return fValid; }
private:
GrBackendFormat(GrGLenum format, GrGLenum target);
GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&);
#ifdef SK_DAWN
GrBackendFormat(dawn::TextureFormat format);
#endif
#ifdef SK_METAL
GrBackendFormat(const GrMTLPixelFormat mtlFormat);
#endif
GrBackendFormat(GrColorType colorType);
GrBackendApi fBackend = GrBackendApi::kMock;
bool fValid = false;
union {
GrGLenum fGLFormat; // the sized, internal format of the GL resource
struct {
VkFormat fFormat;
GrVkYcbcrConversionInfo fYcbcrConversionInfo;
} fVk;
#ifdef SK_DAWN
dawn::TextureFormat fDawnFormat;
#endif
#ifdef SK_METAL
GrMTLPixelFormat fMtlFormat;
#endif
GrColorType fMockColorType;
};
GrTextureType fTextureType = GrTextureType::kNone;
};
class SK_API GrBackendTexture {
public:
// Creates an invalid backend texture.
GrBackendTexture() : fIsValid(false) {}
// The GrGLTextureInfo must have a valid fFormat.
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrGLTextureInfo& glInfo);
GrBackendTexture(int width,
int height,
const GrVkImageInfo& vkInfo);
GrBackendTexture(int width,
int height,
GrProtected isProtected,
const GrVkImageInfo& vkInfo);
#ifdef SK_METAL
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrMtlTextureInfo& mtlInfo);
#endif
#ifdef SK_DAWN
GrBackendTexture(int width,
int height,
const GrDawnImageInfo& dawnInfo);
#endif
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrMockTextureInfo& mockInfo);
GrBackendTexture(const GrBackendTexture& that);
~GrBackendTexture();
GrBackendTexture& operator=(const GrBackendTexture& that);
int width() const { return fWidth; }
int height() const { return fHeight; }
bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; }
GrBackendApi backend() const {return fBackend; }
// If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
// pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLTextureInfo(GrGLTextureInfo*) const;
// Call this to indicate that the texture parameters have been modified in the GL context
// externally to GrContext.
void glTextureParametersModified();
#ifdef SK_DAWN
// If the backend API is Dawn, copies a snapshot of the GrDawnImageInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
bool getDawnImageInfo(GrDawnImageInfo*) const;
#endif
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
bool getVkImageInfo(GrVkImageInfo*) const;
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendTexture, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#ifdef SK_METAL
// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
bool getMtlTextureInfo(GrMtlTextureInfo*) const;
#endif
// Get the GrBackendFormat for this texture (or an invalid format if this is not valid).
GrBackendFormat getBackendFormat() const;
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockTextureInfo(GrMockTextureInfo*) const;
// Returns true if we are working with protected content.
bool isProtected() const { return fIsProtected == GrProtected::kYes; }
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
// Returns true if both textures are valid and refer to the same API texture.
bool isSameTexture(const GrBackendTexture&);
#if GR_TEST_UTILS
// We can remove the pixelConfig getter and setter once we remove the GrPixelConfig from the
// GrBackendTexture and plumb the GrPixelconfig manually throughout our code (or remove all use
// of GrPixelConfig in general).
GrPixelConfig pixelConfig() const { return fConfig; }
void setPixelConfig(GrPixelConfig config) { fConfig = config; }
static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
#endif
private:
// Friending for access to the GrPixelConfig
friend class SkImage;
friend class SkImage_Gpu;
friend class SkImage_GpuBase;
friend class SkImage_GpuYUVA;
friend class SkPromiseImageHelper;
friend class SkSurface;
friend class SkSurface_Gpu;
friend class GrAHardwareBufferImageGenerator;
friend class GrBackendTextureImageGenerator;
friend class GrProxyProvider;
friend class GrGpu;
friend class GrGLGpu;
friend class GrDawnGpu;
friend class GrVkGpu;
friend class GrMtlGpu;
friend class PromiseImageHelper;
GrPixelConfig config() const { return fConfig; }
#ifdef SK_GL
friend class GrGLTexture;
GrBackendTexture(int width,
int height,
GrMipMapped,
const GrGLTextureInfo,
sk_sp<GrGLTextureParameters>);
sk_sp<GrGLTextureParameters> getGLTextureParams() const;
#endif
#ifdef SK_VULKAN
friend class GrVkTexture;
GrBackendTexture(int width,
int height,
GrProtected isProtected,
const GrVkImageInfo& vkInfo,
sk_sp<GrVkImageLayout> layout);
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
#endif
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
GrProtected fIsProtected = GrProtected::kNo;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
GrPixelConfig fConfig;
GrMipMapped fMipMapped;
GrBackendApi fBackend;
union {
#ifdef SK_GL
GrGLBackendTextureInfo fGLInfo;
#endif
GrVkBackendSurfaceInfo fVkInfo;
GrMockTextureInfo fMockInfo;
};
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif
#ifdef SK_DAWN
GrDawnImageInfo fDawnInfo;
#endif
};
class SK_API GrBackendRenderTarget {
public:
// Creates an invalid backend texture.
GrBackendRenderTarget() : fIsValid(false) {}
// The GrGLTextureInfo must have a valid fFormat.
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrGLFramebufferInfo& glInfo);
#ifdef SK_DAWN
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrDawnImageInfo& dawnInfo);
#endif
/** Deprecated, use version that does not take stencil bits. */
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrVkImageInfo& vkInfo);
GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
GrProtected isProtected,
const GrVkImageInfo& vkInfo);
#ifdef SK_METAL
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
const GrMtlTextureInfo& mtlInfo);
#endif
GrBackendRenderTarget(int width,
int height,
int sampleCnt,
int stencilBits,
const GrMockRenderTargetInfo& mockInfo);
~GrBackendRenderTarget();
GrBackendRenderTarget(const GrBackendRenderTarget& that);
GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
int width() const { return fWidth; }
int height() const { return fHeight; }
int sampleCnt() const { return fSampleCnt; }
int stencilBits() const { return fStencilBits; }
GrBackendApi backend() const {return fBackend; }
// If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not GL.
bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
#ifdef SK_DAWN
// If the backend API is Dawn, copies a snapshot of the GrDawnImageInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Dawn.
bool getDawnImageInfo(GrDawnImageInfo*) const;
#endif
// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
// state. Otherwise returns false if the backend API is not Vulkan.
bool getVkImageInfo(GrVkImageInfo*) const;
// Anytime the client changes the VkImageLayout of the VkImage captured by this
// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
void setVkImageLayout(VkImageLayout);
#ifdef SK_METAL
// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
bool getMtlTextureInfo(GrMtlTextureInfo*) const;
#endif
// Get the GrBackendFormat for this render target (or an invalid format if this is not valid).
GrBackendFormat getBackendFormat() const;
// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
// Returns true if we are working with protected content.
bool isProtected() const { return fIsProtected == GrProtected::kYes; }
// Returns true if the backend texture has been initialized.
bool isValid() const { return fIsValid; }
#if GR_TEST_UTILS
// We can remove the pixelConfig getter and setter once we remove the pixel config from the
// GrBackendRenderTarget and plumb the pixel config manually throughout our code (or remove all
// use of GrPixelConfig in general).
GrPixelConfig pixelConfig() const { return fConfig; }
void setPixelConfig(GrPixelConfig config) { fConfig = config; }
static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
#endif
private:
// Friending for access to the GrPixelConfig
friend class SkSurface;
friend class SkSurface_Gpu;
friend class SkImage_Gpu;
friend class GrGpu;
friend class GrGLGpu;
friend class GrDawnGpu;
friend class GrProxyProvider;
friend class GrVkGpu;
friend class GrMtlGpu;
GrPixelConfig config() const { return fConfig; }
// Requires friending of GrVkGpu (done above already)
sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
friend class GrVkRenderTarget;
GrBackendRenderTarget(int width, int height, int sampleCnt, GrProtected isProtected,
const GrVkImageInfo& vkInfo, sk_sp<GrVkImageLayout> layout);
// Free and release and resources being held by the GrBackendTexture.
void cleanup();
bool fIsValid;
GrProtected fIsProtected = GrProtected::kNo;
int fWidth; //<! width in pixels
int fHeight; //<! height in pixels
int fSampleCnt;
int fStencilBits;
GrPixelConfig fConfig;
GrBackendApi fBackend;
union {
#ifdef SK_GL
GrGLFramebufferInfo fGLInfo;
#endif
GrVkBackendSurfaceInfo fVkInfo;
GrMockRenderTargetInfo fMockInfo;
};
#ifdef SK_METAL
GrMtlTextureInfo fMtlInfo;
#endif
#ifdef SK_DAWN
GrDawnImageInfo fDawnInfo;
#endif
};
#endif
#endif