skia2/tests/sksl/blend/golden/BlendExclusion.glsl
John Stiles 2b788b11e0 Create golden outputs for SkSL blend functions.
Several blend functions generate a surprisingly large amount of code,
and appear to have opportunities for further optimization. At any rate,
if we make compiler changes that would affect the output of a blend
function, I think we would want to see the changes reflected in our
golden outputs.

Change-Id: Iff612dcd4bad8824b5e6e97413ffce19e5ea1c0e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318336
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-09-21 21:53:41 +00:00

15 lines
383 B
GLSL

#version 400
uniform vec4 src, dst;
vec4 blend_exclusion(vec4 src, vec4 dst) {
return vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w);
}
vec4 main() {
vec4 _0_blend_exclusion;
{
_0_blend_exclusion = vec4((dst.xyz + src.xyz) - (2.0 * dst.xyz) * src.xyz, src.w + (1.0 - src.w) * dst.w);
}
return _0_blend_exclusion;
}