8341eb76fb
This better reflects OpenGL terminology and is less overloaded ("lock" is used w.r.t. the resource cache). R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/275493004 git-svn-id: http://skia.googlecode.com/svn/trunk@14628 2bbb7eff-a529-9590-31e7-b0007b416f81
35 lines
1012 B
C
35 lines
1012 B
C
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrUserConfig_DEFINED
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#define GrUserConfig_DEFINED
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#if defined(GR_USER_CONFIG_FILE)
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#error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
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#endif
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/**
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* This gives a threshold in bytes of when to map a GrGeometryBuffer vs using
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* updateData. (Note the depending on the underlying 3D API the update functions
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* may always be implemented using a map)
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*/
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//#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15)
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/**
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* This gives a threshold in megabytes for the maximum size of the texture cache
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* in vram. The value is only a default and can be overridden at runtime.
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*/
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//#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
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/**
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* This specifies the maximum number of textures the texture cache can hold
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* in vram. The value is only a default and can be overridden at runtime.
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*/
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//#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
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#endif
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