skia2/docs/examples/Bitmap_extractAlpha_2.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

30 lines
1.1 KiB
C++

// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=092739b4cd5d732a27c07ced8ef45f01
REG_FIDDLE(Bitmap_extractAlpha_2, 256, 160, false, 0) {
void draw(SkCanvas* canvas) {
auto radiusToSigma = [](SkScalar radius) -> SkScalar {
static const SkScalar kBLUR_SIGMA_SCALE = 0.57735f;
return radius > 0 ? kBLUR_SIGMA_SCALE * radius + 0.5f : 0.0f;
};
SkBitmap alpha, bitmap;
bitmap.allocN32Pixels(100, 100);
SkCanvas offscreen(bitmap);
offscreen.clear(0);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(SK_ColorBLUE);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(20);
offscreen.drawCircle(50, 50, 39, paint);
offscreen.flush();
paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, radiusToSigma(25)));
SkIPoint offset;
bitmap.extractAlpha(&alpha, &paint, &offset);
paint.setColor(SK_ColorRED);
canvas->drawBitmap(bitmap, 0, -offset.fY, &paint);
canvas->drawBitmap(alpha, 100 + offset.fX, 0, &paint);
}
} // END FIDDLE