c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
18 lines
849 B
C++
18 lines
849 B
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=b5cea1eed80a0eb04ddbab3f36dff73f
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REG_FIDDLE(Canvas_SaveLayerRec_SaveLayerRec, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkCanvas::SaveLayerRec rec1;
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rec1.fSaveLayerFlags = SkCanvas::kPreserveLCDText_SaveLayerFlag;
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SkCanvas::SaveLayerRec rec2(nullptr, nullptr, SkCanvas::kPreserveLCDText_SaveLayerFlag);
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SkDebugf("rec1 %c= rec2\n", rec1.fBounds == rec2.fBounds
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&& rec1.fPaint == rec2.fPaint
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&& rec1.fBackdrop == rec2.fBackdrop
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&& rec1.fSaveLayerFlags == rec2.fSaveLayerFlags ? '=' : '!');
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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