c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
859 B
C++
21 lines
859 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=bdbeac3c97f60a63987b1cc8e1f1e91e
|
|
REG_FIDDLE(Canvas_drawBitmapRect_3, 256, 64, false, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
uint32_t pixels[][2] = { { 0x00000000, 0x55550000},
|
|
{ 0xAAAA0000, 0xFFFF0000} };
|
|
SkBitmap bitmap;
|
|
bitmap.installPixels(SkImageInfo::MakeN32Premul(2, 2),
|
|
(void*) pixels, sizeof(pixels[0]));
|
|
SkPaint paint;
|
|
canvas->scale(4, 4);
|
|
for (auto color : { SK_ColorRED, SK_ColorBLUE, SK_ColorGREEN } ) {
|
|
paint.setColorFilter(SkColorFilters::Blend(color, SkBlendMode::kPlus));
|
|
canvas->drawBitmapRect(bitmap, SkRect::MakeWH(8, 8), &paint);
|
|
canvas->translate(8, 0);
|
|
}
|
|
}
|
|
} // END FIDDLE
|