skia2/docs/examples/Paint_getTextEncoding.cpp
Ben Wagner 51e15a69ce Use SkTextEncoding enum instead of macros.
Change-Id: I4b6259590fa0693ee0522b4999a1c0fe250b173d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212504
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-05-07 20:54:16 +00:00

17 lines
762 B
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=0d21e968e9a4c78c902ae3ef494941a0
REG_FIDDLE(Paint_getTextEncoding, 256, 256, true, 0) {
void draw(SkCanvas* canvas) {
SkPaint paint;
SkDebugf("SkTextEncoding::kUTF8 %c= text encoding\n",
SkTextEncoding::kUTF8 == paint.getTextEncoding() ? '=' : '!');
paint.setTextEncoding(SkTextEncoding::kGlyphID);
SkDebugf("SkTextEncoding::kGlyphID %c= text encoding\n",
SkTextEncoding::kGlyphID == paint.getTextEncoding() ? '=' : '!');
}
} // END FIDDLE
#endif // Disabled until updated to use current API.