744fabad47
Review URL: https://codereview.appspot.com/6256063 git-svn-id: http://skia.googlecode.com/svn/trunk@4061 2bbb7eff-a529-9590-31e7-b0007b416f81
831 lines
31 KiB
C++
831 lines
31 KiB
C++
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkPath_DEFINED
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#define SkPath_DEFINED
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#include "SkMatrix.h"
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#include "SkTDArray.h"
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#ifdef SK_BUILD_FOR_ANDROID
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#define GEN_ID_INC fGenerationID++
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#define GEN_ID_PTR_INC(ptr) ptr->fGenerationID++
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#else
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#define GEN_ID_INC
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#define GEN_ID_PTR_INC(ptr)
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#endif
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class SkReader32;
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class SkWriter32;
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class SkAutoPathBoundsUpdate;
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class SkString;
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/** \class SkPath
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The SkPath class encapsulates compound (multiple contour) geometric paths
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consisting of straight line segments, quadratic curves, and cubic curves.
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*/
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class SK_API SkPath {
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public:
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SkPath();
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SkPath(const SkPath&);
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~SkPath();
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SkPath& operator=(const SkPath&);
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friend bool operator==(const SkPath&, const SkPath&);
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friend bool operator!=(const SkPath& a, const SkPath& b) {
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return !(a == b);
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}
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enum FillType {
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/** Specifies that "inside" is computed by a non-zero sum of signed
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edge crossings
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*/
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kWinding_FillType,
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/** Specifies that "inside" is computed by an odd number of edge
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crossings
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*/
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kEvenOdd_FillType,
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/** Same as Winding, but draws outside of the path, rather than inside
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*/
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kInverseWinding_FillType,
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/** Same as EvenOdd, but draws outside of the path, rather than inside
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*/
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kInverseEvenOdd_FillType
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};
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/** Return the path's fill type. This is used to define how "inside" is
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computed. The default value is kWinding_FillType.
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@return the path's fill type
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*/
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FillType getFillType() const { return (FillType)fFillType; }
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/** Set the path's fill type. This is used to define how "inside" is
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computed. The default value is kWinding_FillType.
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@param ft The new fill type for this path
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*/
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void setFillType(FillType ft) {
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fFillType = SkToU8(ft);
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GEN_ID_INC;
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}
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/** Returns true if the filltype is one of the Inverse variants */
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bool isInverseFillType() const { return (fFillType & 2) != 0; }
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/**
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* Toggle between inverse and normal filltypes. This reverse the return
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* value of isInverseFillType()
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*/
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void toggleInverseFillType() {
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fFillType ^= 2;
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GEN_ID_INC;
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}
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enum Convexity {
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kUnknown_Convexity,
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kConvex_Convexity,
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kConcave_Convexity
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};
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/**
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* Return the path's convexity, as stored in the path. If it is currently
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* unknown, and the computeIfUnknown bool is true, then this will first
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* call ComputeConvexity() and then return that (cached) value.
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*/
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Convexity getConvexity() const {
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if (kUnknown_Convexity == fConvexity) {
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fConvexity = (uint8_t)ComputeConvexity(*this);
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}
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return (Convexity)fConvexity;
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}
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/**
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* Return the currently cached value for convexity, even if that is set to
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* kUnknown_Convexity. Note: getConvexity() will automatically call
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* ComputeConvexity and cache its return value if the current setting is
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* kUnknown.
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*/
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Convexity getConvexityOrUnknown() const { return (Convexity)fConvexity; }
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/**
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* Store a convexity setting in the path. There is no automatic check to
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* see if this value actually agress with the return value from
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* ComputeConvexity().
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*
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* Note: even if this is set to a "known" value, if the path is later
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* changed (e.g. lineTo(), addRect(), etc.) then the cached value will be
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* reset to kUnknown_Convexity.
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*/
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void setConvexity(Convexity);
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/**
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* Compute the convexity of the specified path. This does not look at the
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* value stored in the path, but computes it directly from the path's data.
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*
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* This never returns kUnknown_Convexity.
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*
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* If there is more than one contour, this returns kConcave_Convexity.
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* If the contour is degenerate (e.g. there are fewer than 3 non-degenerate
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* segments), then this returns kConvex_Convexity.
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* The contour is treated as if it were closed, even if there is no kClose
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* verb.
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*/
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static Convexity ComputeConvexity(const SkPath&);
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/**
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* DEPRECATED: use getConvexity()
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* Returns true if the path is flagged as being convex. This is not a
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* confirmed by any analysis, it is just the value set earlier.
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*/
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bool isConvex() const {
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return kConvex_Convexity == this->getConvexity();
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}
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/**
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* DEPRECATED: use setConvexity()
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* Set the isConvex flag to true or false. Convex paths may draw faster if
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* this flag is set, though setting this to true on a path that is in fact
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* not convex can give undefined results when drawn. Paths default to
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* isConvex == false
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*/
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void setIsConvex(bool isConvex) {
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this->setConvexity(isConvex ? kConvex_Convexity : kConcave_Convexity);
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}
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/** Returns true if the path is an oval.
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*
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* @param rect returns the bounding rect of this oval. It's a circle
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* if the height and width are the same.
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*
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* @return true if this path is an oval.
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* Tracking whether a path is an oval is considered an
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* optimization for performance and so some paths that are in
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* fact ovals can report false.
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*/
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bool isOval(SkRect* rect) const;
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/** Clear any lines and curves from the path, making it empty. This frees up
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internal storage associated with those segments.
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This does NOT change the fill-type setting nor isConvex
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*/
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void reset();
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/** Similar to reset(), in that all lines and curves are removed from the
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path. However, any internal storage for those lines/curves is retained,
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making reuse of the path potentially faster.
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This does NOT change the fill-type setting nor isConvex
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*/
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void rewind();
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/** Returns true if the path is empty (contains no lines or curves)
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@return true if the path is empty (contains no lines or curves)
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*/
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bool isEmpty() const;
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/** Test a line for zero length
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@return true if the line is of zero length; otherwise false.
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*/
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static bool IsLineDegenerate(const SkPoint& p1, const SkPoint& p2) {
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return p1.equalsWithinTolerance(p2);
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}
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/** Test a quad for zero length
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@return true if the quad is of zero length; otherwise false.
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*/
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static bool IsQuadDegenerate(const SkPoint& p1, const SkPoint& p2,
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const SkPoint& p3) {
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return p1.equalsWithinTolerance(p2) &&
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p2.equalsWithinTolerance(p3);
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}
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/** Test a cubic curve for zero length
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@return true if the cubic is of zero length; otherwise false.
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*/
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static bool IsCubicDegenerate(const SkPoint& p1, const SkPoint& p2,
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const SkPoint& p3, const SkPoint& p4) {
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return p1.equalsWithinTolerance(p2) &&
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p2.equalsWithinTolerance(p3) &&
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p3.equalsWithinTolerance(p4);
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}
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/**
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* Returns true if the path specifies a single line (i.e. it contains just
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* a moveTo and a lineTo). If so, and line[] is not null, it sets the 2
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* points in line[] to the end-points of the line. If the path is not a
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* line, returns false and ignores line[].
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*/
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bool isLine(SkPoint line[2]) const;
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/** Returns true if the path specifies a rectangle. If so, and if rect is
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not null, set rect to the bounds of the path. If the path does not
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specify a rectangle, return false and ignore rect.
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@param rect If not null, returns the bounds of the path if it specifies
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a rectangle
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@return true if the path specifies a rectangle
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*/
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bool isRect(SkRect* rect) const;
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/** Return the number of points in the path
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*/
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int countPoints() const {
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return this->getPoints(NULL, 0);
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}
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/** Return the point at the specified index. If the index is out of range
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(i.e. is not 0 <= index < countPoints()) then the returned coordinates
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will be (0,0)
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*/
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SkPoint getPoint(int index) const;
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/** Returns the number of points in the path. Up to max points are copied.
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@param points If not null, receives up to max points
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@param max The maximum number of points to copy into points
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@return the actual number of points in the path
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*/
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int getPoints(SkPoint points[], int max) const;
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//! Swap contents of this and other. Guaranteed not to throw
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void swap(SkPath& other);
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/** Returns the bounds of the path's points. If the path contains 0 or 1
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points, the bounds is set to (0,0,0,0), and isEmpty() will return true.
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Note: this bounds may be larger than the actual shape, since curves
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do not extend as far as their control points.
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*/
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const SkRect& getBounds() const {
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if (fBoundsIsDirty) {
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this->computeBounds();
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}
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return fBounds;
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}
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/** Calling this will, if the internal cache of the bounds is out of date,
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update it so that subsequent calls to getBounds will be instanteous.
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This also means that any copies or simple transformations of the path
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will inherit the cached bounds.
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*/
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void updateBoundsCache() const {
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// for now, just calling getBounds() is sufficient
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this->getBounds();
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}
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// Construction methods
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/** Hint to the path to prepare for adding more points. This can allow the
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path to more efficiently grow its storage.
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@param extraPtCount The number of extra points the path should
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preallocate for.
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*/
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void incReserve(unsigned extraPtCount);
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/** Set the beginning of the next contour to the point (x,y).
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@param x The x-coordinate of the start of a new contour
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@param y The y-coordinate of the start of a new contour
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*/
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void moveTo(SkScalar x, SkScalar y);
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/** Set the beginning of the next contour to the point
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@param p The start of a new contour
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*/
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void moveTo(const SkPoint& p) {
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this->moveTo(p.fX, p.fY);
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}
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/** Set the beginning of the next contour relative to the last point on the
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previous contour. If there is no previous contour, this is treated the
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same as moveTo().
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@param dx The amount to add to the x-coordinate of the end of the
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previous contour, to specify the start of a new contour
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@param dy The amount to add to the y-coordinate of the end of the
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previous contour, to specify the start of a new contour
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*/
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void rMoveTo(SkScalar dx, SkScalar dy);
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/** Add a line from the last point to the specified point (x,y). If no
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moveTo() call has been made for this contour, the first point is
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automatically set to (0,0).
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@param x The x-coordinate of the end of a line
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@param y The y-coordinate of the end of a line
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*/
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void lineTo(SkScalar x, SkScalar y);
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/** Add a line from the last point to the specified point. If no moveTo()
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call has been made for this contour, the first point is automatically
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set to (0,0).
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@param p The end of a line
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*/
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void lineTo(const SkPoint& p) {
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this->lineTo(p.fX, p.fY);
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}
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/** Same as lineTo, but the coordinates are considered relative to the last
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point on this contour. If there is no previous point, then a moveTo(0,0)
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is inserted automatically.
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@param dx The amount to add to the x-coordinate of the previous point
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on this contour, to specify a line
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@param dy The amount to add to the y-coordinate of the previous point
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on this contour, to specify a line
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*/
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void rLineTo(SkScalar dx, SkScalar dy);
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/** Add a quadratic bezier from the last point, approaching control point
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(x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
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this contour, the first point is automatically set to (0,0).
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@param x1 The x-coordinate of the control point on a quadratic curve
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@param y1 The y-coordinate of the control point on a quadratic curve
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@param x2 The x-coordinate of the end point on a quadratic curve
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@param y2 The y-coordinate of the end point on a quadratic curve
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*/
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void quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2);
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/** Add a quadratic bezier from the last point, approaching control point
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p1, and ending at p2. If no moveTo() call has been made for this
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contour, the first point is automatically set to (0,0).
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@param p1 The control point on a quadratic curve
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@param p2 The end point on a quadratic curve
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*/
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void quadTo(const SkPoint& p1, const SkPoint& p2) {
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this->quadTo(p1.fX, p1.fY, p2.fX, p2.fY);
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}
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/** Same as quadTo, but the coordinates are considered relative to the last
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point on this contour. If there is no previous point, then a moveTo(0,0)
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is inserted automatically.
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@param dx1 The amount to add to the x-coordinate of the last point on
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this contour, to specify the control point of a quadratic curve
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@param dy1 The amount to add to the y-coordinate of the last point on
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this contour, to specify the control point of a quadratic curve
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@param dx2 The amount to add to the x-coordinate of the last point on
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this contour, to specify the end point of a quadratic curve
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@param dy2 The amount to add to the y-coordinate of the last point on
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this contour, to specify the end point of a quadratic curve
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*/
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void rQuadTo(SkScalar dx1, SkScalar dy1, SkScalar dx2, SkScalar dy2);
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/** Add a cubic bezier from the last point, approaching control points
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(x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
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made for this contour, the first point is automatically set to (0,0).
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@param x1 The x-coordinate of the 1st control point on a cubic curve
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@param y1 The y-coordinate of the 1st control point on a cubic curve
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@param x2 The x-coordinate of the 2nd control point on a cubic curve
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@param y2 The y-coordinate of the 2nd control point on a cubic curve
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@param x3 The x-coordinate of the end point on a cubic curve
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@param y3 The y-coordinate of the end point on a cubic curve
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*/
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void cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3);
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/** Add a cubic bezier from the last point, approaching control points p1
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and p2, and ending at p3. If no moveTo() call has been made for this
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contour, the first point is automatically set to (0,0).
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@param p1 The 1st control point on a cubic curve
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@param p2 The 2nd control point on a cubic curve
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@param p3 The end point on a cubic curve
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*/
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void cubicTo(const SkPoint& p1, const SkPoint& p2, const SkPoint& p3) {
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this->cubicTo(p1.fX, p1.fY, p2.fX, p2.fY, p3.fX, p3.fY);
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}
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/** Same as cubicTo, but the coordinates are considered relative to the
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current point on this contour. If there is no previous point, then a
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moveTo(0,0) is inserted automatically.
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@param dx1 The amount to add to the x-coordinate of the last point on
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this contour, to specify the 1st control point of a cubic curve
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@param dy1 The amount to add to the y-coordinate of the last point on
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this contour, to specify the 1st control point of a cubic curve
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@param dx2 The amount to add to the x-coordinate of the last point on
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this contour, to specify the 2nd control point of a cubic curve
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@param dy2 The amount to add to the y-coordinate of the last point on
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this contour, to specify the 2nd control point of a cubic curve
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@param dx3 The amount to add to the x-coordinate of the last point on
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this contour, to specify the end point of a cubic curve
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@param dy3 The amount to add to the y-coordinate of the last point on
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this contour, to specify the end point of a cubic curve
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*/
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void rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar x3, SkScalar y3);
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/** Append the specified arc to the path as a new contour. If the start of
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the path is different from the path's current last point, then an
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automatic lineTo() is added to connect the current contour to the start
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of the arc. However, if the path is empty, then we call moveTo() with
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the first point of the arc. The sweep angle is treated mod 360.
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@param oval The bounding oval defining the shape and size of the arc
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@param startAngle Starting angle (in degrees) where the arc begins
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@param sweepAngle Sweep angle (in degrees) measured clockwise. This is
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treated mod 360.
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@param forceMoveTo If true, always begin a new contour with the arc
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*/
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void arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
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bool forceMoveTo);
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/** Append a line and arc to the current path. This is the same as the
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PostScript call "arct".
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*/
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void arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2,
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SkScalar radius);
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/** Append a line and arc to the current path. This is the same as the
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PostScript call "arct".
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*/
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void arcTo(const SkPoint p1, const SkPoint p2, SkScalar radius) {
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this->arcTo(p1.fX, p1.fY, p2.fX, p2.fY, radius);
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}
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/** Close the current contour. If the current point is not equal to the
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first point of the contour, a line segment is automatically added.
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*/
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void close();
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enum Direction {
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/** clockwise direction for adding closed contours */
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kCW_Direction,
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/** counter-clockwise direction for adding closed contours */
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kCCW_Direction
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};
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/**
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* Tries to quickly compute the direction of the first non-degenerate
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* contour. If it can be computed, return true and set dir to that
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* direction. If it cannot be (quickly) determined, return false and ignore
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* the dir parameter.
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*/
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bool cheapComputeDirection(Direction* dir) const;
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/**
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* Returns true if the path's direction can be computed via
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* cheapComputDirection() and if that computed direction matches the
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* specified direction.
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*/
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bool cheapIsDirection(Direction dir) const {
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Direction computedDir;
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return this->cheapComputeDirection(&computedDir) && computedDir == dir;
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}
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/** Add a closed rectangle contour to the path
|
|
@param rect The rectangle to add as a closed contour to the path
|
|
@param dir The direction to wind the rectangle's contour
|
|
*/
|
|
void addRect(const SkRect& rect, Direction dir = kCW_Direction);
|
|
|
|
/** Add a closed rectangle contour to the path
|
|
|
|
@param left The left side of a rectangle to add as a closed contour
|
|
to the path
|
|
@param top The top of a rectangle to add as a closed contour to the
|
|
path
|
|
@param right The right side of a rectangle to add as a closed contour
|
|
to the path
|
|
@param bottom The bottom of a rectangle to add as a closed contour to
|
|
the path
|
|
@param dir The direction to wind the rectangle's contour
|
|
*/
|
|
void addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom,
|
|
Direction dir = kCW_Direction);
|
|
|
|
/** Add a closed oval contour to the path
|
|
|
|
@param oval The bounding oval to add as a closed contour to the path
|
|
@param dir The direction to wind the oval's contour
|
|
*/
|
|
void addOval(const SkRect& oval, Direction dir = kCW_Direction);
|
|
|
|
/** Add a closed circle contour to the path
|
|
|
|
@param x The x-coordinate of the center of a circle to add as a
|
|
closed contour to the path
|
|
@param y The y-coordinate of the center of a circle to add as a
|
|
closed contour to the path
|
|
@param radius The radius of a circle to add as a closed contour to the
|
|
path
|
|
@param dir The direction to wind the circle's contour
|
|
*/
|
|
void addCircle(SkScalar x, SkScalar y, SkScalar radius,
|
|
Direction dir = kCW_Direction);
|
|
|
|
/** Add the specified arc to the path as a new contour.
|
|
|
|
@param oval The bounds of oval used to define the size of the arc
|
|
@param startAngle Starting angle (in degrees) where the arc begins
|
|
@param sweepAngle Sweep angle (in degrees) measured clockwise
|
|
*/
|
|
void addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle);
|
|
|
|
/** Add a closed round-rectangle contour to the path
|
|
@param rect The bounds of a round-rectangle to add as a closed contour
|
|
@param rx The x-radius of the rounded corners on the round-rectangle
|
|
@param ry The y-radius of the rounded corners on the round-rectangle
|
|
@param dir The direction to wind the round-rectangle's contour
|
|
*/
|
|
void addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry,
|
|
Direction dir = kCW_Direction);
|
|
|
|
/** Add a closed round-rectangle contour to the path. Each corner receives
|
|
two radius values [X, Y]. The corners are ordered top-left, top-right,
|
|
bottom-right, bottom-left.
|
|
@param rect The bounds of a round-rectangle to add as a closed contour
|
|
@param radii Array of 8 scalars, 4 [X,Y] pairs for each corner
|
|
@param dir The direction to wind the round-rectangle's contour
|
|
*/
|
|
void addRoundRect(const SkRect& rect, const SkScalar radii[],
|
|
Direction dir = kCW_Direction);
|
|
|
|
/**
|
|
* Add a new contour made of just lines. This is just a fast version of
|
|
* the following:
|
|
* this->moveTo(pts[0]);
|
|
* for (int i = 1; i < count; ++i) {
|
|
* this->lineTo(pts[i]);
|
|
* }
|
|
* if (close) {
|
|
* this->close();
|
|
* }
|
|
*/
|
|
void addPoly(const SkPoint pts[], int count, bool close);
|
|
|
|
/** Add a copy of src to the path, offset by (dx,dy)
|
|
@param src The path to add as a new contour
|
|
@param dx The amount to translate the path in X as it is added
|
|
@param dx The amount to translate the path in Y as it is added
|
|
*/
|
|
void addPath(const SkPath& src, SkScalar dx, SkScalar dy);
|
|
|
|
/** Add a copy of src to the path
|
|
*/
|
|
void addPath(const SkPath& src) {
|
|
SkMatrix m;
|
|
m.reset();
|
|
this->addPath(src, m);
|
|
}
|
|
|
|
/** Add a copy of src to the path, transformed by matrix
|
|
@param src The path to add as a new contour
|
|
*/
|
|
void addPath(const SkPath& src, const SkMatrix& matrix);
|
|
|
|
/**
|
|
* Same as addPath(), but reverses the src input
|
|
*/
|
|
void reverseAddPath(const SkPath& src);
|
|
|
|
/** Offset the path by (dx,dy), returning true on success
|
|
|
|
@param dx The amount in the X direction to offset the entire path
|
|
@param dy The amount in the Y direction to offset the entire path
|
|
@param dst The translated path is written here
|
|
*/
|
|
void offset(SkScalar dx, SkScalar dy, SkPath* dst) const;
|
|
|
|
/** Offset the path by (dx,dy), returning true on success
|
|
|
|
@param dx The amount in the X direction to offset the entire path
|
|
@param dy The amount in the Y direction to offset the entire path
|
|
*/
|
|
void offset(SkScalar dx, SkScalar dy) {
|
|
this->offset(dx, dy, this);
|
|
}
|
|
|
|
/** Transform the points in this path by matrix, and write the answer into
|
|
dst.
|
|
|
|
@param matrix The matrix to apply to the path
|
|
@param dst The transformed path is written here
|
|
*/
|
|
void transform(const SkMatrix& matrix, SkPath* dst) const;
|
|
|
|
/** Transform the points in this path by matrix
|
|
|
|
@param matrix The matrix to apply to the path
|
|
*/
|
|
void transform(const SkMatrix& matrix) {
|
|
this->transform(matrix, this);
|
|
}
|
|
|
|
/** Return the last point on the path. If no points have been added, (0,0)
|
|
is returned. If there are no points, this returns false, otherwise it
|
|
returns true.
|
|
|
|
@param lastPt The last point on the path is returned here
|
|
*/
|
|
bool getLastPt(SkPoint* lastPt) const;
|
|
|
|
/** Set the last point on the path. If no points have been added,
|
|
moveTo(x,y) is automatically called.
|
|
|
|
@param x The new x-coordinate for the last point
|
|
@param y The new y-coordinate for the last point
|
|
*/
|
|
void setLastPt(SkScalar x, SkScalar y);
|
|
|
|
/** Set the last point on the path. If no points have been added, moveTo(p)
|
|
is automatically called.
|
|
|
|
@param p The new location for the last point
|
|
*/
|
|
void setLastPt(const SkPoint& p) {
|
|
this->setLastPt(p.fX, p.fY);
|
|
}
|
|
|
|
enum SegmentMask {
|
|
kLine_SegmentMask = 1 << 0,
|
|
kQuad_SegmentMask = 1 << 1,
|
|
kCubic_SegmentMask = 1 << 2
|
|
};
|
|
|
|
/**
|
|
* Returns a mask, where each bit corresponding to a SegmentMask is
|
|
* set if the path contains 1 or more segments of that type.
|
|
* Returns 0 for an empty path (no segments).
|
|
*/
|
|
uint32_t getSegmentMasks() const { return fSegmentMask; }
|
|
|
|
enum Verb {
|
|
kMove_Verb, //!< iter.next returns 1 point
|
|
kLine_Verb, //!< iter.next returns 2 points
|
|
kQuad_Verb, //!< iter.next returns 3 points
|
|
kCubic_Verb, //!< iter.next returns 4 points
|
|
kClose_Verb, //!< iter.next returns 1 point (contour's moveTo pt)
|
|
kDone_Verb //!< iter.next returns 0 points
|
|
};
|
|
|
|
/** Iterate through all of the segments (lines, quadratics, cubics) of
|
|
each contours in a path.
|
|
|
|
The iterator cleans up the segments along the way, removing degenerate
|
|
segments and adding close verbs where necessary. When the forceClose
|
|
argument is provided, each contour (as defined by a new starting
|
|
move command) will be completed with a close verb regardless of the
|
|
contour's contents.
|
|
*/
|
|
class SK_API Iter {
|
|
public:
|
|
Iter();
|
|
Iter(const SkPath&, bool forceClose);
|
|
|
|
void setPath(const SkPath&, bool forceClose);
|
|
|
|
/** Return the next verb in this iteration of the path. When all
|
|
segments have been visited, return kDone_Verb.
|
|
|
|
@param pts The points representing the current verb and/or segment
|
|
@param doConsumeDegerates If true, first scan for segments that are
|
|
deemed degenerate (too short) and skip those.
|
|
@return The verb for the current segment
|
|
*/
|
|
Verb next(SkPoint pts[4], bool doConsumeDegerates = true) {
|
|
if (doConsumeDegerates) {
|
|
this->consumeDegenerateSegments();
|
|
}
|
|
return this->doNext(pts);
|
|
}
|
|
|
|
/** If next() returns kLine_Verb, then this query returns true if the
|
|
line was the result of a close() command (i.e. the end point is the
|
|
initial moveto for this contour). If next() returned a different
|
|
verb, this returns an undefined value.
|
|
|
|
@return If the last call to next() returned kLine_Verb, return true
|
|
if it was the result of an explicit close command.
|
|
*/
|
|
bool isCloseLine() const { return SkToBool(fCloseLine); }
|
|
|
|
/** Returns true if the current contour is closed (has a kClose_Verb)
|
|
@return true if the current contour is closed (has a kClose_Verb)
|
|
*/
|
|
bool isClosedContour() const;
|
|
|
|
private:
|
|
const SkPoint* fPts;
|
|
const uint8_t* fVerbs;
|
|
const uint8_t* fVerbStop;
|
|
SkPoint fMoveTo;
|
|
SkPoint fLastPt;
|
|
SkBool8 fForceClose;
|
|
SkBool8 fNeedClose;
|
|
SkBool8 fCloseLine;
|
|
SkBool8 fSegmentState;
|
|
|
|
inline const SkPoint& cons_moveTo();
|
|
Verb autoClose(SkPoint pts[2]);
|
|
void consumeDegenerateSegments();
|
|
Verb doNext(SkPoint pts[4]);
|
|
};
|
|
|
|
/** Iterate through the verbs in the path, providing the associated points.
|
|
*/
|
|
class SK_API RawIter {
|
|
public:
|
|
RawIter();
|
|
RawIter(const SkPath&);
|
|
|
|
void setPath(const SkPath&);
|
|
|
|
/** Return the next verb in this iteration of the path. When all
|
|
segments have been visited, return kDone_Verb.
|
|
|
|
@param pts The points representing the current verb and/or segment
|
|
@return The verb for the current segment
|
|
*/
|
|
Verb next(SkPoint pts[4]);
|
|
|
|
private:
|
|
const SkPoint* fPts;
|
|
const uint8_t* fVerbs;
|
|
const uint8_t* fVerbStop;
|
|
SkPoint fMoveTo;
|
|
SkPoint fLastPt;
|
|
};
|
|
|
|
void dump(bool forceClose, const char title[] = NULL) const;
|
|
void dump() const;
|
|
|
|
void flatten(SkWriter32&) const;
|
|
void unflatten(SkReader32&);
|
|
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
uint32_t getGenerationID() const;
|
|
const SkPath* getSourcePath() const;
|
|
void setSourcePath(const SkPath* path);
|
|
#endif
|
|
|
|
SkDEBUGCODE(void validate() const;)
|
|
|
|
private:
|
|
SkTDArray<SkPoint> fPts;
|
|
SkTDArray<uint8_t> fVerbs;
|
|
mutable SkRect fBounds;
|
|
int fLastMoveToIndex;
|
|
uint8_t fFillType;
|
|
uint8_t fSegmentMask;
|
|
mutable uint8_t fBoundsIsDirty;
|
|
mutable uint8_t fConvexity;
|
|
|
|
mutable SkBool8 fIsOval;
|
|
#ifdef SK_BUILD_FOR_ANDROID
|
|
uint32_t fGenerationID;
|
|
const SkPath* fSourcePath;
|
|
#endif
|
|
|
|
// called, if dirty, by getBounds()
|
|
void computeBounds() const;
|
|
|
|
friend class Iter;
|
|
|
|
friend class SkPathStroker;
|
|
/* Append the first contour of path, ignoring path's initial point. If no
|
|
moveTo() call has been made for this contour, the first point is
|
|
automatically set to (0,0).
|
|
*/
|
|
void pathTo(const SkPath& path);
|
|
|
|
/* Append, in reverse order, the first contour of path, ignoring path's
|
|
last point. If no moveTo() call has been made for this contour, the
|
|
first point is automatically set to (0,0).
|
|
*/
|
|
void reversePathTo(const SkPath&);
|
|
|
|
// called before we add points for lineTo, quadTo, cubicTo, checking to see
|
|
// if we need to inject a leading moveTo first
|
|
//
|
|
// SkPath path; path.lineTo(...); <--- need a leading moveTo(0, 0)
|
|
// SkPath path; ... path.close(); path.lineTo(...) <-- need a moveTo(previous moveTo)
|
|
//
|
|
inline void injectMoveToIfNeeded();
|
|
|
|
inline bool hasOnlyMoveTos() const;
|
|
|
|
friend class SkAutoPathBoundsUpdate;
|
|
friend class SkAutoDisableOvalCheck;
|
|
};
|
|
|
|
#endif
|