992c7b03ef
Allow GM results to be compared across machines and platforms by standardizing the fonts used by all tests. This adds runtime flags to DM to use either the system font context (the default), the fonts in the resources directory ( --resourceFonts ) or a set of canonical paths generated from the fonts ( --portableFonts ). This CL should leave the current DM results unchanged by default. If the portable font data or resource font is missing when DM is run, it falls back to using the system font context. The create_test_font tool generates the paths and metrics read by DM with the --portableFonts flag set, and generates the font substitution tables read by DM with the --resourceFonts flag set. If DM is run in SkDebug mode with the --reportUsedChars flag set, it generates the corresponding data compiled into the create_test_font tool. All GM tests set their typeface information by calling either sk_tool_utils::set_portable_typeface or sk_tool_utils::portable_typeface . (The former takes the paint, the latter returns a SkTypeface.) These calls can be removed in the future when the Font Manager can be superceded. BUG=skia:2687 R=mtklein@google.com Review URL: https://codereview.chromium.org/407183003 |
||
---|---|---|
.. | ||
DM.cpp | ||
DMCpuGMTask.cpp | ||
DMCpuGMTask.h | ||
DMExpectations.h | ||
DMExpectationsTask.cpp | ||
DMExpectationsTask.h | ||
DMGpuGMTask.cpp | ||
DMGpuGMTask.h | ||
DMGpuSupport.h | ||
DMPDFRasterizeTask.cpp | ||
DMPDFRasterizeTask.h | ||
DMPDFTask.cpp | ||
DMPDFTask.h | ||
DMPipeTask.cpp | ||
DMPipeTask.h | ||
DMQuiltTask.cpp | ||
DMQuiltTask.h | ||
DMReporter.cpp | ||
DMReporter.h | ||
DMSerializeTask.cpp | ||
DMSerializeTask.h | ||
DMSKPTask.cpp | ||
DMSKPTask.h | ||
DMTask.cpp | ||
DMTask.h | ||
DMTaskRunner.cpp | ||
DMTaskRunner.h | ||
DMTestTask.cpp | ||
DMTestTask.h | ||
DMUtil.cpp | ||
DMUtil.h | ||
DMWriteTask.cpp | ||
DMWriteTask.h | ||
README |
DM is like GM, but multithreaded. It doesn't do everything GM does. DM's design is based around Tasks and a TaskRunner. A Task represents an independent unit of work that might fail. We make a task for each GM/configuration pair we want to run. Tasks can kick off new tasks themselves. For example, a CpuTask can kick off a ReplayTask to make sure recording and playing back an SkPicture gives the same result as direct rendering. The TaskRunner runs all tasks on one of two threadpools, whose sizes are configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a single threadpool but it can swamp the GPU if we shove too much work into it at once. --cpuThreads defaults to the number of cores on the machine. --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster. So the main flow of DM is: for each GM: for each configuration: kick off a new task < tasks run, maybe fail, and maybe kick off new tasks > wait for all tasks to finish report failures