skia2/tools/fiddle/egl_context.cpp
Robert Phillips f4f8011aef Add Context factories to GrDirectContext
In order to stage the transition from GrContext to GrDirectContext, both
of them will have to have the factories for a while.

This CL also removes all internal uses of the old (GrContext) factories.

Change-Id: Ibe1edd0818ea23a0d54257c55f35f12526047ef3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302263
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-07-14 12:40:46 +00:00

41 lines
1.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkRefCnt.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/gl/GrGLFunctions.h"
#include "include/gpu/gl/GrGLInterface.h"
#include "tools/gpu/gl/GLTestContext.h"
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <sstream>
// create_direct_context implementation for EGL.
sk_sp<GrDirectContext> create_direct_context(
std::ostringstream& driverinfo,
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext) {
glContext->reset(sk_gpu_test::CreatePlatformGLTestContext(kGLES_GrGLStandard));
if (!glContext) {
return nullptr;
}
(*glContext)->makeCurrent();
sk_sp<GrDirectContext> result = (*glContext)->makeContext(GrContextOptions());
if (!result) {
glContext->reset();
return nullptr;
}
driverinfo << "GL Version: " << glGetString(GL_VERSION) << "\n";
driverinfo << "GL Vendor: " << glGetString(GL_VENDOR) << "\n";
driverinfo << "GL Renderer: " << glGetString(GL_RENDERER) << "\n";
driverinfo << "GL Extensions: " << glGetString(GL_EXTENSIONS) << "\n";
return result;
}