995d16fc91
The forceOpaque parameter is now ignored. Instead, we do a conservative analysis of the shader's main function to determine if it always returns an opaque color. This is good enough to detect simple cases, including things like: return child.eval(p).rgb1 Bug: skia:12643 Bug: skia:12896 Change-Id: I74b331aa12fadb1d0d1bb85f225dc7aa01ba2455 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503346 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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.. | ||
BUILD.bazel | ||
Sk1DPathEffect.h | ||
Sk2DPathEffect.h | ||
SkBlenders.h | ||
SkBlurDrawLooper.h | ||
SkBlurMaskFilter.h | ||
SkColorMatrix.h | ||
SkColorMatrixFilter.h | ||
SkCornerPathEffect.h | ||
SkDashPathEffect.h | ||
SkDiscretePathEffect.h | ||
SkGradientShader.h | ||
SkHighContrastFilter.h | ||
SkImageFilters.h | ||
SkLayerDrawLooper.h | ||
SkLumaColorFilter.h | ||
SkOpPathEffect.h | ||
SkOverdrawColorFilter.h | ||
SkPerlinNoiseShader.h | ||
SkRuntimeEffect.h | ||
SkShaderMaskFilter.h | ||
SkStrokeAndFillPathEffect.h | ||
SkTableColorFilter.h | ||
SkTableMaskFilter.h | ||
SkTrimPathEffect.h |