skia2/modules/canvaskit/htmlcanvas/htmlcanvas.js
Kevin Lubick 8172d16577 [canvaskit] Remove exposition of SkData
Change-Id: I5a7c2e30b2adc4b8947743ac82a800e96a7005b1
Bug: skia:10717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370879
Reviewed-by: Nathaniel Nifong <nifong@google.com>
2021-02-17 15:47:06 +00:00

82 lines
2.1 KiB
JavaScript

CanvasKit.MakeCanvas = function(width, height) {
var surf = CanvasKit.MakeSurface(width, height);
if (surf) {
return new HTMLCanvas(surf);
}
return null;
};
function HTMLCanvas(skSurface) {
this._surface = skSurface;
this._context = new CanvasRenderingContext2D(skSurface.getCanvas());
this._toCleanup = [];
this._fontmgr = CanvasKit.FontMgr.RefDefault();
// Data is either an ArrayBuffer, a TypedArray, or a Node Buffer
this.decodeImage = function(data) {
var img = CanvasKit.MakeImageFromEncoded(data);
if (!img) {
throw 'Invalid input';
}
this._toCleanup.push(img);
return img;
};
this.loadFont = function(buffer, descriptors) {
var newFont = this._fontmgr.MakeTypefaceFromData(buffer);
if (!newFont) {
Debug('font could not be processed', descriptors);
return null;
}
this._toCleanup.push(newFont);
addToFontCache(newFont, descriptors);
};
this.makePath2D = function(path) {
var p2d = new Path2D(path);
this._toCleanup.push(p2d._getPath());
return p2d;
};
// A normal <canvas> requires that clients call getContext
this.getContext = function(type) {
if (type === '2d') {
return this._context;
}
return null;
};
this.toDataURL = function(codec, quality) {
// TODO(kjlubick): maybe support other codecs (webp?)
// For now, just to png and jpeg
this._surface.flush();
var img = this._surface.makeImageSnapshot();
if (!img) {
Debug('no snapshot');
return;
}
codec = codec || 'image/png';
var format = CanvasKit.ImageFormat.PNG;
if (codec === 'image/jpeg') {
format = CanvasKit.ImageFormat.JPEG;
}
quality = quality || 0.92;
var imgBytes = img.encodeToBytes(format, quality);
if (!imgBytes) {
Debug('encoding failure');
return
}
img.delete();
return 'data:' + codec + ';base64,' + toBase64String(imgBytes);
};
this.dispose = function() {
this._context._dispose();
this._toCleanup.forEach(function(i) {
i.delete();
});
this._surface.dispose();
}
}