a3e2996b08
1) It only applies when a texture is created, not when recycled from cache 2) It is all textures or none, not a flag GrSurfaceDesc 3) It is implemented by GrGpu clearing the texture after creation if such a thing is supported in underlying API. Otherwise, GrResourceProvider must provide pre-zeroed mip levels. 4) Works for MIP mapped textures (all levels without initial data are cleared) This could cause performance regressions in WebGL until we re-add the ability to clear using glCear() in GL. Doing that requires making the "can clear using GrGpu" caps query be per-format. Deferring doing that until GrPixelConfig work is farther along. Bug: skia:6718 Change-Id: I234715b9faaf61e8b44d54464497a17cd553585d start Change-Id: Ib84a8c3ece010cc3164b18895107e78484cbf76b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226977 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com> |
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.. | ||
gl | ||
mock | ||
mtl | ||
vk | ||
GrBackendDrawableInfo.h | ||
GrBackendSemaphore.h | ||
GrBackendSurface.h | ||
GrBlend.h | ||
GrConfig.h | ||
GrContext.h | ||
GrContextOptions.h | ||
GrContextThreadSafeProxy.h | ||
GrDriverBugWorkarounds.h | ||
GrDriverBugWorkaroundsAutogen.h | ||
GrGpuResource.h | ||
GrRenderTarget.h | ||
GrSamplerState.h | ||
GrSurface.h | ||
GrTexture.h | ||
GrTypes.h |