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I can probably write most, if not all, of a Canvas API in JS using the SkCanvas and SkPaint objects. This lets us expose the fancier API and optionally have a more familiar API. This is controlled at compile time, i.e. bring in the extra JS or not. There is still plenty of the API that needs working, but this is meant to outlay the plans of where this is going. Bug: skia: Change-Id: I2e36a33c24c2bacd52811dc85508dba170ab0dd7 Reviewed-on: https://skia-review.googlesource.com/c/163490 Reviewed-by: Mike Reed <reed@google.com> |
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canvas2d.js |