d6195f956f
git-svn-id: http://skia.googlecode.com/svn/trunk@3737 2bbb7eff-a529-9590-31e7-b0007b416f81
644 lines
22 KiB
C
644 lines
22 KiB
C
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/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkRect_DEFINED
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#define SkRect_DEFINED
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#include "SkPoint.h"
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#include "SkSize.h"
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/** \struct SkIRect
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SkIRect holds four 32 bit integer coordinates for a rectangle
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*/
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struct SK_API SkIRect {
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int32_t fLeft, fTop, fRight, fBottom;
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static SkIRect MakeEmpty() {
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SkIRect r;
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r.setEmpty();
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return r;
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}
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static SkIRect MakeWH(int32_t w, int32_t h) {
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SkIRect r;
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r.set(0, 0, w, h);
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return r;
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}
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static SkIRect MakeSize(const SkISize& size) {
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SkIRect r;
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r.set(0, 0, size.width(), size.height());
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return r;
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}
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static SkIRect MakeLTRB(int32_t l, int32_t t, int32_t r, int32_t b) {
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SkIRect rect;
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rect.set(l, t, r, b);
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return rect;
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}
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static SkIRect MakeXYWH(int32_t x, int32_t y, int32_t w, int32_t h) {
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SkIRect r;
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r.set(x, y, x + w, y + h);
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return r;
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}
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int left() const { return fLeft; }
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int top() const { return fTop; }
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int right() const { return fRight; }
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int bottom() const { return fBottom; }
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/** return the left edge of the rect */
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int x() const { return fLeft; }
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/** return the top edge of the rect */
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int y() const { return fTop; }
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/**
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* Returns the rectangle's width. This does not check for a valid rect
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* (i.e. left <= right) so the result may be negative.
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*/
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int width() const { return fRight - fLeft; }
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/**
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* Returns the rectangle's height. This does not check for a valid rect
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* (i.e. top <= bottom) so the result may be negative.
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*/
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int height() const { return fBottom - fTop; }
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/**
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* Return true if the rectangle's width or height are <= 0
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*/
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bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
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friend bool operator==(const SkIRect& a, const SkIRect& b) {
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return !memcmp(&a, &b, sizeof(a));
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}
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friend bool operator!=(const SkIRect& a, const SkIRect& b) {
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return !(a == b);
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}
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bool is16Bit() const {
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return SkIsS16(fLeft) && SkIsS16(fTop) &&
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SkIsS16(fRight) && SkIsS16(fBottom);
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}
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/** Set the rectangle to (0,0,0,0)
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*/
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void setEmpty() { memset(this, 0, sizeof(*this)); }
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void set(int32_t left, int32_t top, int32_t right, int32_t bottom) {
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fLeft = left;
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fTop = top;
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fRight = right;
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fBottom = bottom;
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}
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// alias for set(l, t, r, b)
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void setLTRB(int32_t left, int32_t top, int32_t right, int32_t bottom) {
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this->set(left, top, right, bottom);
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}
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void setXYWH(int32_t x, int32_t y, int32_t width, int32_t height) {
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fLeft = x;
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fTop = y;
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fRight = x + width;
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fBottom = y + height;
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}
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/**
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* Make the largest representable rectangle
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*/
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void setLargest() {
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fLeft = fTop = SK_MinS32;
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fRight = fBottom = SK_MaxS32;
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}
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/**
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* Make the largest representable rectangle, but inverted (e.g. fLeft will
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* be max 32bit and right will be min 32bit).
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*/
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void setLargestInverted() {
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fLeft = fTop = SK_MaxS32;
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fRight = fBottom = SK_MinS32;
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}
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/** Offset set the rectangle by adding dx to its left and right,
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and adding dy to its top and bottom.
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*/
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void offset(int32_t dx, int32_t dy) {
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fLeft += dx;
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fTop += dy;
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fRight += dx;
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fBottom += dy;
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}
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void offset(const SkIPoint& delta) {
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this->offset(delta.fX, delta.fY);
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}
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/** Inset the rectangle by (dx,dy). If dx is positive, then the sides are moved inwards,
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making the rectangle narrower. If dx is negative, then the sides are moved outwards,
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making the rectangle wider. The same hods true for dy and the top and bottom.
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*/
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void inset(int32_t dx, int32_t dy) {
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fLeft += dx;
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fTop += dy;
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fRight -= dx;
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fBottom -= dy;
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}
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bool quickReject(int l, int t, int r, int b) const {
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return l >= fRight || fLeft >= r || t >= fBottom || fTop >= b;
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}
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/** Returns true if (x,y) is inside the rectangle and the rectangle is not
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empty. The left and top are considered to be inside, while the right
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and bottom are not. Thus for the rectangle (0, 0, 5, 10), the
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points (0,0) and (0,9) are inside, while (-1,0) and (5,9) are not.
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*/
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bool contains(int32_t x, int32_t y) const {
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return (unsigned)(x - fLeft) < (unsigned)(fRight - fLeft) &&
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(unsigned)(y - fTop) < (unsigned)(fBottom - fTop);
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}
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/** Returns true if the 4 specified sides of a rectangle are inside or equal to this rectangle.
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If either rectangle is empty, contains() returns false.
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*/
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bool contains(int32_t left, int32_t top, int32_t right, int32_t bottom) const {
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return left < right && top < bottom && !this->isEmpty() && // check for empties
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fLeft <= left && fTop <= top &&
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fRight >= right && fBottom >= bottom;
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}
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/** Returns true if the specified rectangle r is inside or equal to this rectangle.
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*/
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bool contains(const SkIRect& r) const {
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return !r.isEmpty() && !this->isEmpty() && // check for empties
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fLeft <= r.fLeft && fTop <= r.fTop &&
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fRight >= r.fRight && fBottom >= r.fBottom;
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}
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/** Return true if this rectangle contains the specified rectangle.
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For speed, this method does not check if either this or the specified
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rectangles are empty, and if either is, its return value is undefined.
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In the debugging build however, we assert that both this and the
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specified rectangles are non-empty.
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*/
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bool containsNoEmptyCheck(int32_t left, int32_t top,
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int32_t right, int32_t bottom) const {
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SkASSERT(fLeft < fRight && fTop < fBottom);
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SkASSERT(left < right && top < bottom);
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return fLeft <= left && fTop <= top &&
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fRight >= right && fBottom >= bottom;
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}
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/** If r intersects this rectangle, return true and set this rectangle to that
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intersection, otherwise return false and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(const SkIRect& r) {
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SkASSERT(&r);
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return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
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}
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/** If rectangles a and b intersect, return true and set this rectangle to
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that intersection, otherwise return false and do not change this
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rectangle. If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(const SkIRect& a, const SkIRect& b) {
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SkASSERT(&a && &b);
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if (!a.isEmpty() && !b.isEmpty() &&
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom) {
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fLeft = SkMax32(a.fLeft, b.fLeft);
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fTop = SkMax32(a.fTop, b.fTop);
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fRight = SkMin32(a.fRight, b.fRight);
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fBottom = SkMin32(a.fBottom, b.fBottom);
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return true;
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}
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return false;
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}
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/** If rectangles a and b intersect, return true and set this rectangle to
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that intersection, otherwise return false and do not change this
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rectangle. For speed, no check to see if a or b are empty is performed.
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If either is, then the return result is undefined. In the debug build,
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we assert that both rectangles are non-empty.
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*/
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bool intersectNoEmptyCheck(const SkIRect& a, const SkIRect& b) {
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SkASSERT(&a && &b);
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SkASSERT(!a.isEmpty() && !b.isEmpty());
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if (a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom) {
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fLeft = SkMax32(a.fLeft, b.fLeft);
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fTop = SkMax32(a.fTop, b.fTop);
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fRight = SkMin32(a.fRight, b.fRight);
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fBottom = SkMin32(a.fBottom, b.fBottom);
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return true;
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}
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return false;
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}
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/** If the rectangle specified by left,top,right,bottom intersects this rectangle,
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return true and set this rectangle to that intersection,
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otherwise return false and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(int32_t left, int32_t top, int32_t right, int32_t bottom) {
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if (left < right && top < bottom && !this->isEmpty() &&
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fLeft < right && left < fRight && fTop < bottom && top < fBottom) {
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if (fLeft < left) fLeft = left;
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if (fTop < top) fTop = top;
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if (fRight > right) fRight = right;
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if (fBottom > bottom) fBottom = bottom;
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return true;
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}
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return false;
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}
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/** Returns true if a and b are not empty, and they intersect
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*/
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static bool Intersects(const SkIRect& a, const SkIRect& b) {
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return !a.isEmpty() && !b.isEmpty() && // check for empties
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a.fLeft < b.fRight && b.fLeft < a.fRight &&
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a.fTop < b.fBottom && b.fTop < a.fBottom;
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}
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/** Update this rectangle to enclose itself and the specified rectangle.
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If this rectangle is empty, just set it to the specified rectangle. If the specified
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rectangle is empty, do nothing.
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*/
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void join(int32_t left, int32_t top, int32_t right, int32_t bottom);
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/** Update this rectangle to enclose itself and the specified rectangle.
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If this rectangle is empty, just set it to the specified rectangle. If the specified
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rectangle is empty, do nothing.
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*/
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void join(const SkIRect& r) {
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this->join(r.fLeft, r.fTop, r.fRight, r.fBottom);
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}
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/** Swap top/bottom or left/right if there are flipped.
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This can be called if the edges are computed separately,
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and may have crossed over each other.
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When this returns, left <= right && top <= bottom
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*/
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void sort();
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static const SkIRect& EmptyIRect() {
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static const SkIRect gEmpty = { 0, 0, 0, 0 };
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return gEmpty;
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}
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};
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/** \struct SkRect
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*/
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struct SK_API SkRect {
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SkScalar fLeft, fTop, fRight, fBottom;
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static SkRect MakeEmpty() {
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SkRect r;
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r.setEmpty();
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return r;
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}
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static SkRect MakeWH(SkScalar w, SkScalar h) {
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SkRect r;
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r.set(0, 0, w, h);
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return r;
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}
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static SkRect MakeSize(const SkSize& size) {
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SkRect r;
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r.set(0, 0, size.width(), size.height());
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return r;
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}
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static SkRect MakeLTRB(SkScalar l, SkScalar t, SkScalar r, SkScalar b) {
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SkRect rect;
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rect.set(l, t, r, b);
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return rect;
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}
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static SkRect MakeXYWH(SkScalar x, SkScalar y, SkScalar w, SkScalar h) {
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SkRect r;
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r.set(x, y, x + w, y + h);
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return r;
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}
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/**
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* Return true if the rectangle's width or height are <= 0
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*/
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bool isEmpty() const { return fLeft >= fRight || fTop >= fBottom; }
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/**
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* Returns true iff all values in the rect are finite. If any are
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* infinite or NaN (or SK_FixedNaN when SkScalar is fixed) then this
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* returns false.
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*/
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bool isFinite() const {
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#ifdef SK_SCALAR_IS_FLOAT
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// x * 0 will be NaN iff x is infinity or NaN.
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// a + b will be NaN iff either a or b is NaN.
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float value = fLeft * 0 + fTop * 0 + fRight * 0 + fBottom * 0;
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// value is either NaN or it is finite (zero).
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// value==value will be true iff value is not NaN
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return value == value;
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#else
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// use bit-or for speed, since we don't care about short-circuting the
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// tests, and we expect the common case will be that we need to check all.
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int isNaN = (SK_FixedNaN == fLeft) | (SK_FixedNaN == fTop) |
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(SK_FixedNaN == fRight) | (SK_FixedNaN == fBottom);
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return !isNaN;
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#endif
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}
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SkScalar x() const { return fLeft; }
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SkScalar y() const { return fTop; }
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SkScalar left() const { return fLeft; }
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SkScalar top() const { return fTop; }
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SkScalar right() const { return fRight; }
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SkScalar bottom() const { return fBottom; }
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SkScalar width() const { return fRight - fLeft; }
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SkScalar height() const { return fBottom - fTop; }
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SkScalar centerX() const { return SkScalarHalf(fLeft + fRight); }
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SkScalar centerY() const { return SkScalarHalf(fTop + fBottom); }
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friend bool operator==(const SkRect& a, const SkRect& b) {
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return 0 == memcmp(&a, &b, sizeof(a));
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}
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friend bool operator!=(const SkRect& a, const SkRect& b) {
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return 0 != memcmp(&a, &b, sizeof(a));
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}
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/** return the 4 points that enclose the rectangle
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*/
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void toQuad(SkPoint quad[4]) const;
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/** Set this rectangle to the empty rectangle (0,0,0,0)
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*/
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void setEmpty() { memset(this, 0, sizeof(*this)); }
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void set(const SkIRect& src) {
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fLeft = SkIntToScalar(src.fLeft);
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fTop = SkIntToScalar(src.fTop);
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fRight = SkIntToScalar(src.fRight);
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fBottom = SkIntToScalar(src.fBottom);
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}
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void set(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) {
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fLeft = left;
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fTop = top;
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fRight = right;
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fBottom = bottom;
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}
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// alias for set(l, t, r, b)
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void setLTRB(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) {
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this->set(left, top, right, bottom);
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}
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/** Initialize the rect with the 4 specified integers. The routine handles
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converting them to scalars (by calling SkIntToScalar)
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*/
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void iset(int left, int top, int right, int bottom) {
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fLeft = SkIntToScalar(left);
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fTop = SkIntToScalar(top);
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fRight = SkIntToScalar(right);
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fBottom = SkIntToScalar(bottom);
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}
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/** Set this rectangle to be the bounds of the array of points.
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If the array is empty (count == 0), then set this rectangle
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to the empty rectangle (0,0,0,0)
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*/
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void set(const SkPoint pts[], int count);
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// alias for set(pts, count)
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void setBounds(const SkPoint pts[], int count) {
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this->set(pts, count);
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}
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void setXYWH(SkScalar x, SkScalar y, SkScalar width, SkScalar height) {
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fLeft = x;
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fTop = y;
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fRight = x + width;
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fBottom = y + height;
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}
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/**
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* Make the largest representable rectangle
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*/
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void setLargest() {
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fLeft = fTop = SK_ScalarMin;
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fRight = fBottom = SK_ScalarMax;
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}
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/**
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* Make the largest representable rectangle, but inverted (e.g. fLeft will
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* be max and right will be min).
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*/
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void setLargestInverted() {
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fLeft = fTop = SK_ScalarMax;
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fRight = fBottom = SK_ScalarMin;
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}
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/** Offset set the rectangle by adding dx to its left and right,
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and adding dy to its top and bottom.
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*/
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void offset(SkScalar dx, SkScalar dy) {
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fLeft += dx;
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fTop += dy;
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fRight += dx;
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fBottom += dy;
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}
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void offset(const SkPoint& delta) {
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this->offset(delta.fX, delta.fY);
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}
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/** Inset the rectangle by (dx,dy). If dx is positive, then the sides are
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moved inwards, making the rectangle narrower. If dx is negative, then
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the sides are moved outwards, making the rectangle wider. The same holds
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true for dy and the top and bottom.
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*/
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void inset(SkScalar dx, SkScalar dy) {
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fLeft += dx;
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fTop += dy;
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fRight -= dx;
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fBottom -= dy;
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}
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/** Outset the rectangle by (dx,dy). If dx is positive, then the sides are
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moved outwards, making the rectangle wider. If dx is negative, then the
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sides are moved inwards, making the rectangle narrower. The same hods
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true for dy and the top and bottom.
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*/
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void outset(SkScalar dx, SkScalar dy) { this->inset(-dx, -dy); }
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/** If this rectangle intersects r, return true and set this rectangle to that
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intersection, otherwise return false and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(const SkRect& r);
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/** If this rectangle intersects the rectangle specified by left, top, right, bottom,
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return true and set this rectangle to that intersection, otherwise return false
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and do not change this rectangle.
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If either rectangle is empty, do nothing and return false.
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*/
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bool intersect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom);
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/**
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* Return true if this rectangle is not empty, and the specified sides of
|
|
* a rectangle are not empty, and they intersect.
|
|
*/
|
|
bool intersects(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) const {
|
|
return // first check that both are not empty
|
|
left < right && top < bottom &&
|
|
fLeft < fRight && fTop < fBottom &&
|
|
// now check for intersection
|
|
fLeft < right && left < fRight &&
|
|
fTop < bottom && top < fBottom;
|
|
}
|
|
|
|
/** If rectangles a and b intersect, return true and set this rectangle to
|
|
* that intersection, otherwise return false and do not change this
|
|
* rectangle. If either rectangle is empty, do nothing and return false.
|
|
*/
|
|
bool intersect(const SkRect& a, const SkRect& b);
|
|
|
|
/**
|
|
* Return true if rectangles a and b are not empty and intersect.
|
|
*/
|
|
static bool Intersects(const SkRect& a, const SkRect& b) {
|
|
return !a.isEmpty() && !b.isEmpty() &&
|
|
a.fLeft < b.fRight && b.fLeft < a.fRight &&
|
|
a.fTop < b.fBottom && b.fTop < a.fBottom;
|
|
}
|
|
|
|
/**
|
|
* Update this rectangle to enclose itself and the specified rectangle.
|
|
* If this rectangle is empty, just set it to the specified rectangle.
|
|
* If the specified rectangle is empty, do nothing.
|
|
*/
|
|
void join(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom);
|
|
|
|
/** Update this rectangle to enclose itself and the specified rectangle.
|
|
If this rectangle is empty, just set it to the specified rectangle. If the specified
|
|
rectangle is empty, do nothing.
|
|
*/
|
|
void join(const SkRect& r) {
|
|
this->join(r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
}
|
|
// alias for join()
|
|
void growToInclude(const SkRect& r) { this->join(r); }
|
|
|
|
/**
|
|
* Grow the rect to include the specified (x,y). After this call, the
|
|
* following will be true: fLeft <= x <= fRight && fTop <= y <= fBottom.
|
|
*
|
|
* This is close, but not quite the same contract as contains(), since
|
|
* contains() treats the left and top different from the right and bottom.
|
|
* contains(x,y) -> fLeft <= x < fRight && fTop <= y < fBottom. Also note
|
|
* that contains(x,y) always returns false if the rect is empty.
|
|
*/
|
|
void growToInclude(SkScalar x, SkScalar y) {
|
|
fLeft = SkMinScalar(x, fLeft);
|
|
fRight = SkMaxScalar(x, fRight);
|
|
fTop = SkMinScalar(y, fTop);
|
|
fBottom = SkMaxScalar(y, fBottom);
|
|
}
|
|
|
|
/**
|
|
* Returns true if (p.fX,p.fY) is inside the rectangle, and the rectangle
|
|
* is not empty.
|
|
*
|
|
* Contains treats the left and top differently from the right and bottom.
|
|
* The left and top coordinates of the rectangle are themselves considered
|
|
* to be inside, while the right and bottom are not. Thus for the rectangle
|
|
* {0, 0, 5, 10}, (0,0) is contained, but (0,10), (5,0) and (5,10) are not.
|
|
*/
|
|
bool contains(const SkPoint& p) const {
|
|
return !this->isEmpty() &&
|
|
fLeft <= p.fX && p.fX < fRight && fTop <= p.fY && p.fY < fBottom;
|
|
}
|
|
|
|
/**
|
|
* Returns true if (x,y) is inside the rectangle, and the rectangle
|
|
* is not empty.
|
|
*
|
|
* Contains treats the left and top differently from the right and bottom.
|
|
* The left and top coordinates of the rectangle are themselves considered
|
|
* to be inside, while the right and bottom are not. Thus for the rectangle
|
|
* {0, 0, 5, 10}, (0,0) is contained, but (0,10), (5,0) and (5,10) are not.
|
|
*/
|
|
bool contains(SkScalar x, SkScalar y) const {
|
|
return !this->isEmpty() &&
|
|
fLeft <= x && x < fRight && fTop <= y && y < fBottom;
|
|
}
|
|
|
|
/**
|
|
* Return true if this rectangle contains r, and if both rectangles are
|
|
* not empty.
|
|
*/
|
|
bool contains(const SkRect& r) const {
|
|
return !r.isEmpty() && !this->isEmpty() &&
|
|
fLeft <= r.fLeft && fTop <= r.fTop &&
|
|
fRight >= r.fRight && fBottom >= r.fBottom;
|
|
}
|
|
|
|
/**
|
|
* Set the dst rectangle by rounding this rectangle's coordinates to their
|
|
* nearest integer values using SkScalarRound.
|
|
*/
|
|
void round(SkIRect* dst) const {
|
|
SkASSERT(dst);
|
|
dst->set(SkScalarRound(fLeft), SkScalarRound(fTop),
|
|
SkScalarRound(fRight), SkScalarRound(fBottom));
|
|
}
|
|
|
|
/**
|
|
* Set the dst rectangle by rounding "out" this rectangle, choosing the
|
|
* SkScalarFloor of top and left, and the SkScalarCeil of right and bottom.
|
|
*/
|
|
void roundOut(SkIRect* dst) const {
|
|
SkASSERT(dst);
|
|
dst->set(SkScalarFloor(fLeft), SkScalarFloor(fTop),
|
|
SkScalarCeil(fRight), SkScalarCeil(fBottom));
|
|
}
|
|
|
|
/**
|
|
* Expand this rectangle by rounding its coordinates "out", choosing the
|
|
* floor of top and left, and the ceil of right and bottom. If this rect
|
|
* is already on integer coordinates, then it will be unchanged.
|
|
*/
|
|
void roundOut() {
|
|
this->set(SkScalarFloorToScalar(fLeft),
|
|
SkScalarFloorToScalar(fTop),
|
|
SkScalarCeilToScalar(fRight),
|
|
SkScalarCeilToScalar(fBottom));
|
|
}
|
|
|
|
/**
|
|
* Swap top/bottom or left/right if there are flipped (i.e. if width()
|
|
* or height() would have returned a negative value.) This should be called
|
|
* if the edges are computed separately, and may have crossed over each
|
|
* other. When this returns, left <= right && top <= bottom
|
|
*/
|
|
void sort();
|
|
};
|
|
|
|
#endif
|
|
|