skia2/bench/CoverageBench.cpp
commit-bot@chromium.org 3361471a35 Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().

This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect.  I
fixed it.

BUG=
R=djsollen@google.com

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/99893003

git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-12-03 18:17:16 +00:00

72 lines
1.8 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBenchmark.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkDraw.h"
#include "SkMatrix.h"
#include "SkPath.h"
#include "SkRasterClip.h"
class DrawPathBench : public SkBenchmark {
SkPaint fPaint;
SkString fName;
SkPath fPath;
SkRasterClip fRC;
SkBitmap fBitmap;
SkMatrix fIdentity;
SkDraw fDraw;
bool fDrawCoverage;
public:
DrawPathBench(bool drawCoverage) : fDrawCoverage(drawCoverage) {
fPaint.setAntiAlias(true);
fName.printf("draw_coverage_%s", drawCoverage ? "true" : "false");
fPath.moveTo(0, 0);
fPath.quadTo(500, 0, 500, 500);
fPath.quadTo(250, 0, 0, 500);
fBitmap.setConfig(SkBitmap::kA8_Config, 500, 500);
fBitmap.allocPixels();
fIdentity.setIdentity();
fRC.setRect(fPath.getBounds().round());
fDraw.fBitmap = &fBitmap;
fDraw.fMatrix = &fIdentity;
fDraw.fClip = &fRC.bwRgn();
fDraw.fRC = &fRC;
}
protected:
virtual const char* onGetName() SK_OVERRIDE {
return fName.c_str();
}
virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
if (fDrawCoverage) {
for (int i = 0; i < loops; ++i) {
fDraw.drawPathCoverage(fPath, fPaint);
}
} else {
for (int i = 0; i < loops; ++i) {
fDraw.drawPath(fPath, fPaint);
}
}
}
private:
typedef SkBenchmark INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_BENCH( return new DrawPathBench(false) )
DEF_BENCH( return new DrawPathBench(true) )